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Re: LA Catharcia, Forges of Molech
OK. As a side note: D9 Eisen-maids(D9 mainly for PoD fear/affliction battlemagic) are the ultimate god destroyers(good attack, average size for outnumbering, massive affliction causing and horror marking).
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Re: LA Catharcia, Forges of Molech
I'm pretty sure AOE doesn't work for ranged weapons. Unless that bug was fixed in 3.08, which I doubt.
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Re: LA Catharcia, Forges of Molech
The Abomination has a ranged weapon with AoE. Are you telling me that this wonderful artillery does not work like intended?
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Re: LA Catharcia, Forges of Molech
The abomination isn't a mod unit. Or rather, it doesn't use modded weapons.
Like I say, unless it's been fixed, AOE on ranged weapons doesn't work. It's possible you could use secondaryeffect always and set it to an AOE melee weapon (which work, I think), but last time I checked secondaryeffectalways didn't work either. |
Re: LA Catharcia, Forges of Molech
Ah, yes, I'd forgotten.
Well, that explains why the trebuchet seemed so useless http://forum.shrapnelgames.com/images/smilies/happy.gif. I'll leave the unit as-is for now, hopefully this'll be fixed in the next patch and I can get a handle on how effective the unit really is. For starters I'll lower the aoe back to 1 on the boulders. |
Re: LA Catharcia, Forges of Molech
Currently this nation seems built to destroy large enemies(which i like http://forum.shrapnelgames.com/images/smilies/happy.gif). Small, decent damage units(swarm giants ect), molech swords(good for SCs ect), high damage trebuchets(fun vrs jotuns) and large units to go head to head with the enemy.
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Re: LA Catharcia, Forges of Molech
Is it overpowered?
I've found that the military runs roughshod over computer opponents - but then, you always run roughshod over computer opponents so I'm not sure what that tells you. |
Re: LA Catharcia, Forges of Molech
Version 1.0 Beta is posted.
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Re: LA Catharcia, Forges of Molech
Okay, I'll put it at mediafire since attachments seem to be down again:
http://www.mediafire.com/?6pokcdwxx53 |
Re: LA Catharcia, Forges of Molech
Lo and behold, I lurk no more!
Anyways, I gave this Mod a whirl. Insane amounts of fun. I haven't played enough to say if it's overpowered or not. But I just noticed a few things. The Molech Xbow doesn't seem to have missile animation. Enemies gets hurt, but no bolts can be seen flying in the air (quite spooky). Right now I'm trying out Vorlagenerfinder with E4N4S4B4 (to forge boosters) and Turmoil 3, Product 3, Heat 2, Luck 3 and Magic 2. My tactic was to rely on Clockworks so that the -billion% income wouldn't bother and build forts with money events. It's working like a charm. AI abysia is having great difficulties with Steelipides (they get killed, but not before trampling 5-7 infantry), althought I noticed that crossbows hate tower shields. I got few Bludcardinals with astral, I'm thinking about Churning out few Molech Xbows and accompanying them with Blucardinals and scripting Brand of Molech, Brand of Molech, Summon Horror, Summon Horror, Flee. The Xbows would of course fire and flee. Hmm.. I'll tell you how it went. Keep up the good work. |
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