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-   -   19 User Interface Problems (http://forum.shrapnelgames.com/showthread.php?t=3513)

Seawolf June 27th, 2001 06:03 PM

Re: 19 User Interface Problems
 
Interface suggestions? Wonder what the board capacity is http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.

1 When looking at enemy ship designs use a tab rather than a list so we can go to a specific race instead of down the whole list maybe link it to the race screen in the Races section

2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing

3 Apply 1 to combat simulations

4 Have combat sims allow a carrier to be loaded and launch fighters.



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Seawolf on the prowl

Suicide Junkie June 27th, 2001 06:17 PM

Re: 19 User Interface Problems
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing<HR></BLOCKQUOTE>Why would you want to build an obsolete ship? If you want to build such a ship, it should not have been obsoleted.
Analogy: Don't throw things in the recycling bin if you still want to use them.
You can pull the ship out of obsolescence, but the design plans may have gone with the janitor http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>4 Have combat sims allow a carrier to be loaded and launch fighters.<HR></BLOCKQUOTE>Add the ships, then click on the button that says "cargo" on the right side. You'll have 10,000 of every unit you have designed to transfer to your simulated ships/planets.

meshuggener June 27th, 2001 06:45 PM

Re: 19 User Interface Problems
 
I think it would be great if right-clicking on planets would open a window listing the facilities on that planet.

Maybe this window could show the bonus/points that each facility contributes and/or be combined with the scrap facility window.

PsychoTechFreak June 27th, 2001 07:13 PM

Re: 19 User Interface Problems
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Scott Barrie:


7. There's an option to show Resupply Depots, Space Ports and Shipyards (R,S,Y) on the sector map, but no way to show other important facilities like Ship/Fleet Training Facilities, System Computers, Urban Pacification Centers or racial trait facilities.

<HR></BLOCKQUOTE>

I would like to have this overview in the Construction Queues Window (F7), because I'm primarily working with this to fill the planets from the same window. My workaround at the moment: I rename the planets with system facilities like:

Krestria IV [NS,FS]

for a plantet with Nature Shrine and Fate Shrine.

Dragonlord June 27th, 2001 07:44 PM

Re: 19 User Interface Problems
 
Have the original 19 points by Scott Barie already been sent to Malfador by someone?

Seawolf June 27th, 2001 10:45 PM

Re: 19 User Interface Problems
 
Junk,

2 No currently even if a ship is obsolete it will show up as a ship to be built in the construction screen. I don't want that to happen.

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Seawolf on the prowl

Nitram Draw June 27th, 2001 10:46 PM

Re: 19 User Interface Problems
 
Check the hide obsolete designs in the construction window.

Suicide Junkie June 27th, 2001 11:20 PM

Re: 19 User Interface Problems
 
A direct quote, which I answered. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>2 When ships are marked obsolete in the ship listing they don't appear in the construction ship listing<HR></BLOCKQUOTE>
You are saying they do appear, and you want to get rid of them now, right?

In the ship designs window, "only show latest" should be on.
In a planetary window, "only latest" will apply to everything, facilities, units, ships, upgrades.

Be sure both of those options are checked. You can get at the planetary one through your empire options window, or through any construction queue.

Scott Barrie June 28th, 2001 07:18 AM

Re: 19 User Interface Problems
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
Quote:

17. When you "Recover Units Remotely" from the sector you're in, it doesn't include the "Move to" command. This is problematic if you want a ship to move somewhere, and then return to its original sector and recover units remotely there.
<HR></BLOCKQUOTE>I don't see what the problem is here. To do what you describe, all you have to do is give the ship the Move order, then the Recover Units order, specifying the appropriate location for each. You can give a ship several consecutive orders, and they'll be done in the order given.
Of course that can be done, but you shouldn't have to. Hence the nitpick. If you click Move To at position X, and then Recover Units at position Y, why should the game assume you want to recover units from position X?

There are work arounds to all the original 19 points, really.

Atrocities June 28th, 2001 07:33 AM

Re: 19 User Interface Problems
 
Well I agree with a few of them, but I say send the entire list to Aaron as you have planned. I like the idea of ENTER closing the windows very much. I hate having to click CLOSE everytime.

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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
New Age Ship Yards


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