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-   -   SectType.txt (http://forum.shrapnelgames.com/showthread.php?t=35396)

GeorgiaBoy July 16th, 2007 12:12 AM

Re: SectType.txt
 
If anybody is interested, 1001 is fine (more like 1800). 8500 crashes se4.exe...

GB

Fyron July 16th, 2007 05:33 AM

Re: SectType.txt
 
Hmm... only 11-13 bits of a variable used (storing up to 2048-8192)? Weird... sure there isn't an error anywhere in the 8500 test?

GeorgiaBoy July 20th, 2007 06:02 PM

Re: SectType.txt
 
Fyron,

Thanks for the assist, but I have found a workaround in the file StellarAbilityTypes.txt...

GB


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