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Re: Allegiances (Team Game, Experimental - Recruit
Sounds good, let us do this thing (I would like to play).
Yeah, if you want to bid for nations (or draft for nations), I need to randomize (or fix) the start locations. This might be a good idea anyway, since then we can assure that allies start out adjacent. Or non-adjacent http://forum.shrapnelgames.com/images/smilies/wink.gif, which actually I think works better. <font class="small">Code:</font><hr /><pre> A B C B C A (with wrap) </pre><hr /> Means that each player is adjacent to all four of his enemies! Doesn't that sound like fun? |
Re: Allegiances (Team Game, Experimental - Recruit
I just had a thought that might be fun (after reading Gandalf's post): Maybe we can assign thematic team nations before we assign who's on what team. For instance, we could have the underwater nation team, a cold dominion team, a demon team, a nation of men team, etc. Then we just randomly assign people to each team and then they decide which nations they'll play out of the nations on that team. For instance, if we have 2 person teams and someone gets the underwater team then between the two of them they get to pick between R'yleh, Oceana, and Atlantis.
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Re: Allegiances (Team Game, Experimental - Recruit
Well, since you're going to play, I'd be happy to have you fix the start locations. http://forum.shrapnelgames.com/images/smilies/happy.gif
Everyone share your thoughts on: 1. Do allies want to start adjacent or non-adjacent? 2. Do we want to "bid" for nations, or randomly assign? I'm still unclear what "bid" means. 3. We now have six players. It filled up pretty quick. Do we want to keep it at six, or extend it to 8 or 9? |
Re: Allegiances (Team Game, Experimental - Recruit
That sounds really cool to me too, Baalz. I love the roleplaying aspects, and that would bring out those elements even more.
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Re: Allegiances (Team Game, Experimental - Recruit
My votes are:
1) Adjacent allies 2) Assign teams as I describe above 3) The more the merrier, I'd be very happy with 3 vs 3 vs 3 (vs 3) 4) You didn't mention an era. I don't have a preference but we should probably settle on one. |
Re: Allegiances (Team Game, Experimental - Recruit
If you're upping the player limit sign me up, I've been wanting to do a team game for a while.
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Re: Allegiances (Team Game, Experimental - Recruit
If we do adjacent-allies, how about 4 teams of 2, arranged either on a ringworld or on the corners of a non-wrapping square?
So, either each team has an enemy on each side, or each team gets a corner. As for eras - if we're going to do "themes", we should do mid era. Early era themes (Niefelheim + Lanka vs Marverni + Ulm in a cage match to the death!) may not be fair. |
Re: Allegiances (Team Game, Experimental - Recruit
Hmmm, I don't really have a preference on era, but I was thinking that the themes would have 3 nations apiece with maybe 2 players so you'd have the choice of not going with Marverni (for example), and we could fudge the themes a bit if necessary to make sure things like a Niefelhiem/Lanka pair up didn't happen. For EA I'd see something like this (I'm going from memory so I'm sure I left out some nations):
Lanka, Yomi, Kailissa<sp> (demonic and otherwordly) Vanheim, Helhiem, and Tir Og however-the-hell-you-spell-it (Vanir and family) Mictlan, Ulm, Sauromatia (barbarians) T'ien Ch'i, Arcoscephale, Ermor (civilization) C'tis, Pangea, Abyssia (half men) R'yleh, Oceana, Atlantis (underwater) Niefelhiem, Caelum, Marverni (frozen - biggest thematic fudging) |
Re: Allegiances (Team Game, Experimental - Recruit
We could even do a bidding for the teams if we felt like getting fancy.
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Re: Allegiances (Team Game, Experimental - Recruit
I'd love to be in this game but I need to bow out. It will bite me in the *** in a few weeks for being in too many games at once. http://forum.shrapnelgames.com/images/smilies/frown.gif
-Ubercat |
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