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-   -   ? about population and gold (http://forum.shrapnelgames.com/showthread.php?t=35646)

Cor2 August 4th, 2007 04:27 PM

Re: ? about population and gold
 
I think it might have been heat scales. I tried tio recreate the problem and noticed heat scales changing.

Why do they fluxuate like that without random events?

In my test I noticed that groth is not equal. For example I set up pyhtium and ctis with all things being equal except ctis had heat 2. Both had awake fountain both had the same dominion with groth 3.

Here is the starting stats:

Pythium pop: 30110 income 414

Ctis pop 30240 income 402

second turn (no random events on either side, no scale changes)

Pyth pop: 30290 income 415

Ctis: pop 30420 income 406


Pyths growth and citis growth is the same 180 souls, but the income difference is 1 vs 4.


What caused that?

Jazzepi August 4th, 2007 04:40 PM

Re: ? about population and gold
 
Probably temperature scales again. I believe C'Tis actually need it to be HOT in order to not get any negatives.

For example, there's a giant nation in early era that needs cold 3, so when the weather is normal they suffer -15% income in that province because it's three ticks of temperature away.

Jazzepi

Cor2 August 4th, 2007 04:51 PM

Re: ? about population and gold
 
No no, not temperature. I set ctis to heat two. Thats what they like. I was very careful to make sure there where no eventws and no scale changes. Besides Ctis got more monwy than pythium in this test.

Endoperez August 4th, 2007 05:04 PM

Re: ? about population and gold
 
MA C'tis gets income bonus from its own dominion.

Temperature scales change with the seasons. Summer randomly increases Heat, and Winter randomly increases Cold. The effect is barely noticeable except when the temperature has an effect on the battlefield, e.g. the cold-blooded's penalty in cold areas or the general encumberance malus of extreme temperatures.


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