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-   -   Strange House (http://forum.shrapnelgames.com/showthread.php?t=35681)

Taqwus August 8th, 2007 05:41 PM

Re: Strange House
 
Just imagine if R'lyeh finds one. Double the { summons | screaming | vanishing into the void }.

NTJedi August 8th, 2007 11:05 PM

Re: Strange House
 
I found this magic site in two different games. From my experience the "Strange House" would only allow astral commanders/mages to enter. However from my experience no creatures would appear... so it was either broken or the commander/mage must have the summoning skill.

Juzza August 9th, 2007 04:41 AM

Re: Strange House
 
You need the Summoning skill to get good units at lower risk.

llamabeast August 9th, 2007 04:50 AM

Re: Strange House
 
I got a couple of weird beasties when I used it. First turn I tried in fact - but at the same time my poor theurg got lost in time and space.

He appeared about 20 turns later, with an extra level of astral and 107(%?) insanity.

Nix August 9th, 2007 12:20 PM

Re: Strange House
 
Ha, that's pretty cool that he gained astral (my condoleances for his insanity however).

BigDisAwesome August 9th, 2007 04:02 PM

Re: Strange House
 
So it's exactly like Ry'leh's Void Gate in every way then?

Edi August 9th, 2007 05:52 PM

Re: Strange House
 
Yes, it's a second Void Gate. Enter at your own risk.

Salamander8 August 9th, 2007 08:48 PM

Re: Strange House
 
I'm actually a big fan of the void gate as Dom2 R'Lyeh and now MA R'Lyeh has always been my favorite nation. You can get your summoner killed, lost, lose his mind, or get attacked by the creature(s) he was supposed to be summoning, but you can get some really cool things out of it. I love my Greater Othernesses and my Vastnesses. [img]/threads/images/Graemlins/icon09.gif[/img]


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