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-   -   USMC Self Propelled Artillery (http://forum.shrapnelgames.com/showthread.php?t=35778)

thatguy96 August 18th, 2007 02:31 AM

Re: USMC Self Propelled Artillery
 
Yes, but as Marcello's testing point out, none of those other vehicles have such impossible restrictions in game terms. There is no artillery system I'm aware of in either US OOBs or the Russian OOB that is restricted to two shots and requires them to have a permanently attached ammo carrier.

PlasmaKrab August 18th, 2007 03:03 AM

Re: USMC Self Propelled Artillery
 
Marcello and everyone, keep in mind that such units have to be designed for AI use as well. And the sure thing is that IA players can't handle ammo carriers properly.
From what I know, separate ammo carriers will tend to be rushed to the front just like regular armor, as will separate trucks. Maybe this has been corrected to some extent in the latest versions. And in real life, most self-propelled arty units are supposed to run along with ammo carriers, which carry most of the rounds, just as with towed howitzers.
Just look at the amount of shots available to any foot-going arty unit (from light mortars to heavy howitzers) compared to whatever the real unit could lumber around, and it should be pretty clear that this is all a gaming convention.

Marcello August 18th, 2007 09:17 AM

Re: USMC Self Propelled Artillery
 
"And the sure thing is that IA players can't handle ammo carriers properly."

Yep, I forgot that the AI used its ammo carriers as VBIED.

KraMax August 18th, 2007 11:43 AM

Re: USMC Self Propelled Artillery
 
I thought that real data participate in game. Or I am not right? In Russian OOB there is an artillery with 4 shells and 8 shells. In a life with these systems as well as with others is ammo carrier. Then it is necessary for these systems to give 40 shells and 80 shells?

thatguy96 August 18th, 2007 12:01 PM

Re: USMC Self Propelled Artillery
 
In a quick search, I found the one instance where a tube artillery piece has 8 shells (Unit 812), I still can't find a tube artillery piece that has 4 shells, but I believe you when you say its in there. Maybe the basic load for the M107/M110 should be reduced to 10, and this would make all parties happy. 2 just seems ridiculous.

If you're going to take rocket artillery into account, then you should note that there are established conventions about rocket artillery in the MOBHack manual, and that even those in the US OOBs have 6 and 12 rockets.

KraMax August 18th, 2007 12:16 PM

Re: USMC Self Propelled Artillery
 
Then it would be more logical to make all at whom less than 10 shells = 10 shells. That it did not look ridiculous.

PlasmaKrab August 18th, 2007 12:54 PM

Re: USMC Self Propelled Artillery
 
AFAIK rocket artillery goes more or less with the actual factual loadout, and it's the rate of fire that is conventionally tweaked to suit the number of rounds. In other words, if your MRL has 40 rockets loaded (or 8 or 12 or 100), each of the two first weapon slots gets 20 ammo (or 4 or 6 or 50) and the ROF is similarly 20 (or 4 or 6 or 50). That's the convention of MRLs as far as I can tell.
Only exceptions are some rare makeshift contraptions (think Afghan trucks with UV helo rocket pods strapped on the back) and those MRLs with onboard reload (RM-70, Chinese Type-90...).

Kramax is right, there should be the same convention all over the OOBs for heavy SPHs, though I can't find which unit gets 4 shots in the latest Russian OOB. 2S5 gets 30 rounds, 2S4 has 20 and 2A7 only gets 8, but that's as low as it gets.

KraMax August 18th, 2007 01:21 PM

Re: USMC Self Propelled Artillery
 
2S7 Pion - have 4 shells. In game it is incorrectly presented. And here updating 2S7M Malka - should have 8 shells onboard. About updating I shall write little bit later.

thatguy96 August 18th, 2007 02:10 PM

Re: USMC Self Propelled Artillery
 
Unit 812, 2S7 Pion has 8 shells in game for primary weapon 118 (203mm 2A44 FG), at least according to the OOB I have, which is as of the 3.5 Update.

KraMax August 18th, 2007 02:26 PM

Re: USMC Self Propelled Artillery
 
It probably will be soon corrected since in game an error.. 2S7 Pion - has appeared in 1976 with 4 shells onboard, 2S7M Malka - appears in 1983 with 8 shells onboard.


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