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Re: Growth and Death by the Numbers
Order originally lowered unrest.
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Re: Growth and Death by the Numbers
I thought it still did. http://forum.shrapnelgames.com/images/smilies/happy.gif
I definitely feel more confident raising the taxes in provinces with Order instead of Turmoil. It seems like I get less unrest and the unrest that I do get is easier to put down. |
Re: Growth and Death by the Numbers
Yeah, I hear what you're saying OmikronWarrior. Growth does seem to be a good money-maker judging by your numbers. It's just, if you took Growth instead of Order intending to make money on it, it's like you're saying "I'm going to survive for 100 turns and then I'll really cash in!"
I don't think you can always assume you're going to survive that long.. http://forum.shrapnelgames.com/images/smilies/wink.gif It just seems worth it to take Order and get the money in the short run and use that money to buy troops to expand to get more money. But, maybe a Growth-3 defensive strategy, possibly combined with clamming or bloodstones, with the intent of being peaceful and just hoarding the wealth, could be viable. |
Re: Growth and Death by the Numbers
Growth also protects your old mages from early death, saving you a lot every late winter. Growth also keeps your provinces from getting plagues, while Order keeps all events in check and enables the "tax collection went well" events.
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Re: Growth and Death by the Numbers
I've become a growth, order and luck fan myself. Usually I only take growth 1, primarily because point distribution issues.
I found that I have much more success and a lot less troubles with positive scales than negative scales. Of course this is from a SP perspective, so I'm not competing against a double bless opponent. |
Re: Growth and Death by the Numbers
Quote:
but then actually, the money made on any turn will actually be higher then the perentage you give for that turn, instead of this only being so for the later turns. cause every figure given with a turn is an avarage of earlyer turns. but i see now that with later turns you didnt mean 'later turns on the chart', but 'the later turns up to the turn you are looking at'. really nice chart btw, im deffinitely trying a growth scale next time. 'get and defend the rich provinces early' make a good stratagy with that.. |
Re: Growth and Death by the Numbers
Since it was brough up... here are the figures adjusted by Order 3, or 1.21. Also, I've given up getting Open Office to look respectible, so I'm sticking with Excel. Sorry all you open sourcers out there. I'll be adding the zip to the original post shortly.
D 3 D 2 D 1 Neutral G 1 G 2 G 3 0 114% 116% 119% 121% 123% 126% 128% 6 112% 115% 118% 121% 124% 127% 131% 12 110% 113% 117% 121% 125% 129% 133% 18 108% 112% 116% 121% 126% 130% 135% 24 106% 111% 116% 121% 126% 132% 138% 30 104% 109% 115% 121% 127% 134% 141% 36 102% 108% 114% 121% 128% 135% 143% 42 101% 107% 114% 121% 129% 137% 146% 48 99% 106% 113% 121% 130% 139% 149% 54 97% 104% 112% 121% 130% 140% 151% 60 95% 103% 112% 121% 131% 142% 154% 66 94% 102% 111% 121% 132% 144% 157% 72 92% 101% 110% 121% 133% 146% 160% 78 91% 100% 110% 121% 134% 148% 163% 84 89% 99% 109% 121% 134% 150% 167% 90 88% 98% 109% 121% 135% 151% 170% 96 86% 96% 108% 121% 136% 153% 173% 102 85% 95% 107% 121% 137% 155% 177% EDIT: On another note, taking and holding rich provinces is a good idea no matter what your scales, as is build forts on them since administration proves ANOTHER money multiplier and helps makes sure they don't fall into enemy hands. |
Re: Growth and Death by the Numbers
The money multiplier from building a fortress will rarely, in my opinion, pay for the cost of building it in the first place, given other things you could spend the money on and the probable length of the game.
And a fort under siege won't help you protect your income from the province that much. |
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