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-   -   Warp Creation/Destruction Events (http://forum.shrapnelgames.com/showthread.php?t=35817)

Suicide Junkie August 21st, 2007 09:27 AM

Re: Warp Creation/Destruction Events
 
Put a sector-cloak ability on it.

That can't be turned off, and nobody will be able to see it.
If it flies over your homeworld, your homeworld will dissappear temporarily too http://forum.shrapnelgames.com/images/smilies/happy.gif

bearclaw August 21st, 2007 12:45 PM

Re: Warp Creation/Destruction Events
 
Quote:

PvK said:
So you made a mod that would work if the effect worked, but it doesn't, so it doesn't actually do anything until Malfador makes the Warp Open/Close into effects that work in events?

if the Warp Open effect was working, then yes, this mod should work as predicted.

Makinus August 21st, 2007 02:03 PM

Re: Warp Creation/Destruction Events
 
Quote:

Suicide Junkie said:
Put a sector-cloak ability on it.

That can't be turned off, and nobody will be able to see it.
If it flies over your homeworld, your homeworld will dissappear temporarily too http://forum.shrapnelgames.com/images/smilies/happy.gif

But would it keep roaming the quadrant? Or, even donīt being able to turn off the cloak, it would keep going after player/AIs units and planets?

Rollo August 21st, 2007 08:14 PM

Re: Warp Creation/Destruction Events
 
It wouldn't try to attack the players. Warp Point openers don't do that.

However, the AI to open warp points might not quite get the result you are looking for.

Last I remember it was more like: go to adjacent system to home system, open as many WPs as you can, idle the rest of the game.

Still might be worth a try.

PvK August 24th, 2007 05:07 AM

Re: Warp Creation/Destruction Events
 
Ok, maybe I just remember random warp point closure but not opening.


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