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Re: Tragic poor pretender design is limiting MA Va
Oh no, that would introduce a decent amount of unnecessary complication and I think you're attacking the wrong thing based on your premise. If your point is that Vans are too powerful and it needs to be more expensive to use them effectively (a point I'm neither conceding nor contending) a far easier change is to increase the resource or gold requirements for Vans rather than revamp the whole sacred recruiting logic. Dominion, particularly if you have a high dominion pretender is trivially cheap to raise from 3 to 6 while you only get 15% more resources for 40 design points and gold is always scarce.
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Re: Tragic poor pretender design is limiting MA Va
that should be
if (race==Vanheim) in your code all races become Vanheim. |
Re: Tragic poor pretender design is limiting MA Va
Quote:
E.g. With Order-3, Misfortune-3 you'll end up without order, but with full misfortune. Good luck .. http://forum.shrapnelgames.com/images/smilies/wink.gif With Turmoil-3,Luck-3 you'll end up without luck, but with full turmoil. Try to get that straight .. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Tragic poor pretender design is limiting MA Va
By the way, now that MA Vans are capital only... how distinct is MA Vanheim from Midgard?
Okay, they still have Valks, Vanadrotts, and dwarves, and their skinshifters are 5 gold more expensive, but making their sacred capital only feels like a really huge change, particularly from a thematic perspective -- it implies Vanir are already very thin on the ground by the MA. |
Re: Tragic poor pretender design is limiting MA Va
I would like to bring things back to my main two points, which only some of the posters seem to mention.
1.The fact that you can build a more powerfull army of sacreds if those sacreds are more powerful(expensive) before hitting the sacred dominion limit. That Vanheim is very good at this and that is part of the reason it is so good. A part that can be fixed without messing with the Vanheim concept. 2.That Van may very well have fatigue problems in large fights with many more high defense, cheap units. Since they are 75 gold, it is very easy to have them outnumbered by an impressive amount. ----- that should be if (race==Vanheim) in your code all races become Vanheim. ------ Which is yet another way to make Vanheim balanced! Your right for C. I did say it was a while since I had coded in it. HOWEVER, it is likely the Sacred Limit is imposed when people use Recruit, ie. you hit try to recruit more and the game doesn't let you. This would only be one place in the code. --------- You can't leech "good" scales from your neighbour - they don't take effect in your provinces. The best you can hope for is an effective "+/- 0" if your neighbour does not have any negatives, what is highly unlikely. E.g. With Order-3, Misfortune-3 you'll end up without order, but with full misfortune. Good luck .. With Turmoil-3,Luck-3 you'll end up without luck, but with full turmoil. Try to get that straight .. ------- Since Van rushers will probably only have order-3, Misfortune-0 with Sloth, Cold, Death, and Drain you have 4 negatives to lose, a zero, and one positive. I wouldn't hold your breath for "a devastating loss of scales"... especially since the Van Pretender has been benefitting from weaker dominion in all his captured provinces during the entire expansion phase. |
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