.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod Warhammer Nation: Northern Greenskins (http://forum.shrapnelgames.com/showthread.php?t=35823)

Endoperez August 20th, 2007 07:15 PM

Re: Badlands Greenskins - Warhammer Nation
 
Yep, okiN at least. I was talking about the orc's center of gravity being a bit too low, but couldn't remember the correct term in English.

okiN August 20th, 2007 07:50 PM

Re: Badlands Greenskins - Warhammer Nation
 
1 Attachment(s)
I attacked the center of gravity issue by making both his legs one pixel thicker and shifting the left leg one to the right. I think it worked.
Attachment 5444

okiN August 20th, 2007 08:22 PM

Re: Badlands Greenskins - Warhammer Nation
 
1 Attachment(s)
I also tweaked the goblin a little bit. What do you think of the changes?
Attachment 5445

Shovah32 August 20th, 2007 08:43 PM

Re: Badlands Greenskins - Warhammer Nation
 
I think the new Orc is alot better - along with looking more balanced it just looks more 'orcy' - perhaps due to being a little bulkier.
I also prefer the new goblin - mainly due to the change to his arm - but to me he now looks like he is wearing a dress http://forum.shrapnelgames.com/images/smilies/happy.gif.

okiN August 21st, 2007 04:17 AM

Re: Badlands Greenskins - Warhammer Nation
 
Not entirely sure how to fix that one. It's meant to be a tunic-style leather rag.

Endoperez August 21st, 2007 04:28 AM

Re: Badlands Greenskins - Warhammer Nation
 
Much better. Very good work there. The goblin's spear is a bit thicker than other Dominions spears, but I think you meant it that way.

I like the fur-wearing look of goblins. Simple clothes for simple creatures!

okiN August 21st, 2007 04:33 AM

Re: Badlands Greenskins - Warhammer Nation
 
1 Attachment(s)
Thanks. I added a little bit between the goblin's legs to make the tunic less even and shaded the spear.
Attachment 5446

Unless you guys have anything else, I think I'm done with these two. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez August 21st, 2007 04:40 AM

Re: Badlands Greenskins - Warhammer Nation
 
They're both very good.

Which wolf are you going to use to pull the chariot? Normal, size 2 variety, or size 3 Dire Wolf variety, or size 4 shapechanged Skratti variety?

okiN August 21st, 2007 04:43 AM

Re: Badlands Greenskins - Warhammer Nation
 
1 Attachment(s)
Normal or dire wolf, I'll have to have a look. Definitely not the Jotun wolf, no way the gobbos would be able to rein that thing in. http://forum.shrapnelgames.com/images/smilies/wink.gif

I might also tweak it a bit to make it match the rest of the units, but we'll see.

Here's the orc boy's attack animation.
Attachment 5447

okiN August 21st, 2007 06:51 AM

Re: Badlands Greenskins - Warhammer Nation
 
1 Attachment(s)
Goblin attack animation.
Attachment 5448

I'm not entirely happy with just moving their arms like that, I'd like the attack frames to be a bit more dynamic. Maybe I'll come back to them later.


All times are GMT -4. The time now is 04:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.