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Re: Severity of starvation
It seems like only the troops over the supply level in a province get the starving debuff, I've never seen an entire army starving. If this is in fact the way it works I think its fine, though I agree that scouts should be able to report on the supply in a province.
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Re: Severity of starvation
I find the severity of starvation fine, but the standard supplies variable at 100 is too low IMO. Thankfully that can be changed at game start. Starvation makes micromanagement worse for the fans of big armies and yet another reason to favor SCs and undead in the long run. Increasing the supplies variable before the game starts lets you focus on more war strategy and less like playing restaurant.
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I for one am glad most games have more than just a "Normal AI" level. Nevertheless, in the long run SPers will be always be reminded if you want a smarter opponent play MP. |
Re: Severity of starvation
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Of course. I usually play games on impossible, and actually do some of the AI-boosting stuff suggested on the forums. I'm merely suggesting that in an ideal world, the AI would be subjected to the same mechanics as everyone else. As regards to starvation, is there any way, other than nature magic and fay boars, to reduce supply costs? |
Re: Severity of starvation
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Since the AI are unaware of supply/starvation variables the AI opponents shouldn't suffer the penalties of starvation and its disease side effect. This programming change would be much easier, but unlikely to be seen within a patch. Quote:
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Re: Starving is quite harsh. Do you think it is O
You can also build forts to generate supplies.
Starvation effects are relative, but also randomized. I would like options to change the way disease works for some games, either only happening to units who were starving the turn before, or having chances for people to recover naturally if left to rest in supply. And of course ideally, the AI would take some care to avoid starving its armies. |
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