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-   -   Amoscalypse Now - FFA Mod game (1 spot is open!) (http://forum.shrapnelgames.com/showthread.php?t=35895)

lch August 28th, 2007 01:00 AM

Re: New Mod game: Amoscalypse Now
 
Yup, Sensori called dibs on Mushroom Kingdom, Folket. You could ask him if he'd leave it to you or you could chose another mod nation from the mod list. There are still lots of nice ones available, even if your favorite one is taken.

I'll update the top post with the current players now...

LoloMo August 28th, 2007 10:20 AM

Re: New Mod game: Amoscalypse Now
 
I change my mind, I'll use Magoserium by Uh-Nu-Buh
http://www.shrapnelcommunity.com/thr...art=1&vc=1

http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Morkilus August 28th, 2007 12:43 PM

Re: New Mod game: Amoscalypse Now
 
Wow. Good luck with this, guys; I'll be following this one.

Gandalf Parker August 28th, 2007 02:19 PM

Re: New Mod game: Amoscalypse Now
 
This will be interesting. It wont be fair, but at this time I dont think anyone can predict the result. I take it that lch will be doing editing to allow the mods to share a game where needed? (unit numbers, age, etc). Gods will have to be mailed in? Will you combine the mods into one big mod for the players to download before making the god (it might change numbers)

I have some sloppy batches of wrapped maps available online. 125, 200, and 1500 provinces so far. Not quite up to "grab and play" quality but if you see one you like it will save alot of work using it as a base map to build off of. Let me know if you would like me to work in a particular direction next (size, colors, provinces, etc)

Nikolai August 28th, 2007 02:25 PM

Re: New Mod game: Amoscalypse Now
 
Definitely wrapped map! Everything else is but too unfair.

Sombre August 28th, 2007 03:04 PM

Re: New Mod game: Amoscalypse Now
 
If you're worried about fairness, I feel I should warn you that this just isn't the game for you. The mods are in all probability going to be completely unbalanced against each other. There could well be pretenders starting with awe 4 fear 4 fireshield, H4, dom 6, EFD 4 for 100 points. I'm not saying it's going to happen, just that no care is being taken by lch or myself to ensure any kind of balance here.

To answer your technical questions Gandalf, it'll be done in much the same way as the previous two mod games. One combined mod available for download once everyone has picked, followed by mailing of pretenders. The combined mod will eliminate all ID conflicts and possibly have to trim down some descriptions to get past the description bug, but nothing else.

This time it's basically all on lch. I get to sit back and relax. No balance work or testing to be done :]

Gandalf Parker August 28th, 2007 04:50 PM

Re: New Mod game: Amoscalypse Now
 
It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.

Wikd Thots August 28th, 2007 08:28 PM

Re: New Mod game: Amoscalypse Now
 
Quote:

Gandalf Parker said:
It could be alot of fun playing the mods against each other.
Maybe the Trolls mod, or False Dawn.

HAHAHAHA
You old hacker you! It took me some trying to find these. Do the rest of them work also? The devils mod would be fun.

I claim Rlyeh: False Dawn

Sombre August 29th, 2007 06:19 AM

Re: New Mod game: Amoscalypse Now
 
You'll need to link to it then.

calmon August 29th, 2007 09:15 AM

Re: New Mod game: Amoscalypse Now
 
I never played a mp game with nation mods so i'll try this one http://forum.shrapnelgames.com/images/smilies/happy.gif

Give me the insectoids. All power to the hive!


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