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Re: Mod Nation Playing Guides
llamabeast isn't running with a W9N4 bless in Marmoset http://forum.shrapnelgames.com/images/smilies/wink.gif
You will have to keep guessing SlipperyJim. |
Re: Mod Nation Playing Guides
Quote:
The llama-man is probably running something totally bizarre like B9A4. http://forum.shrapnelgames.com/images/smilies/wink.gif Then again, since I'm not playing in Marmoset, it's really none of my business. http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: Mod Nation Playing Guides
maybe I will do an updated version of my Skaven guide and post it here but for now my old one is still here http://forum.shrapnelgames.com/showthread.php?t=38523 if anyone finds anything to horribly disagree about please let me know and when I do the updated version I will at least consider your suggestions.
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Re: Mod Nation Playing Guides
Personally I think E9 is great for nearly all nations with decent sacred troops and sacred mages. THe reinvig on mages is so good end game that it's a same not to use it. The extra prot seems to be discarted here but I think it will actually be very very helpfull on any unit even heavily armoured ones.
My choice for UR would probably be E9 and then either W9 or S9 which are both good. Is a triple bless possible EW and S 9 might give you very very strong sacreds :D might be worth to sacrifice even some prod scale here since you'd need much less troops. |
Re: Mod Nation Playing Guides
Triple blesses are hard to ever make cost-effective. The only Pretender that really works with a triple bless is EA Mictlan's 'Smoking Mirror'. He starts with 3 paths-fire, blood, and death, all of which do nice things for Mictlan's sacreds.
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Re: Mod Nation Playing Guides
I think you'd have to be nuts to use a F9B9D9 bless - you're making use of two weak blesses. A F9W9 would beat that pretty easily.
If you are talking triple blesses where they aren't 9s - there are loads of pretenders that can do that. |
Re: Mod Nation Playing Guides
I think I'd skip D9. It's pretty worthless, don't you think? especially with F9. So maybe F9, B9, D4-6, since Smoking Mirror starts with F, D, B. I don't think anyone starts with both F and W. Atleast, I can't think of a single Pretender, for any Nation, that does.
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Re: Mod Nation Playing Guides
B9 is worse than D9. It's definitely the worst 9 bless by far.
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Re: Mod Nation Playing Guides
I don't know how much I really like the fire 9 bless. An ap fire attack is nice and all, and can hit ethereals, but a 6 ap damage attack seperate from the base attack isn't really all that useful against heavily armored units. I think I would actually prefer blood for killing high prot units, because a relatively small damage increase can mean a world of difference when trying to hurt them.
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Re: Mod Nation Playing Guides
That's something I never did figure out-what exactly does *death curse* do? It sounds pretty bad, like you don't want it to happen to you, or the hoburg next to you, but-mechanically speaking-why not?
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