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Re: OT: The Future of Computer Strategy Games
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Basically as you empire grows and grows and instead of having AI's to manage all of your various aspects you can post job openings for real people Within your empire one could even try to oust another person in charge, just like corrupt politics in the real world. Or if the original player finally decides to retire after a successful 4 year run at it, he/she could turn it over to the 2nd in charge. One would not need to worry about not always being online, because you could possibly have dozens of other people assisting the running of your empire at any given time that could make command decisions in your absence and provide a sitrep when you return. |
Re: OT: The Future of Computer Strategy Games
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How long does it take to process a turn in SE4 on a pentium-II 350? How long would it take to process the same turn on a top-of-the-line quad-code whatever-the-hell-they're-selling-these-days? How's that for tkaing advantage of increased computing abilities? Quote:
Suppose 4X fans represent 0.5% of all gamers.[1] Suppose that in 2001 there were 1 billion gamers worldwide. 0.5% of 1 billion gives 5 million potential customers for Malfador. Now suppose that by 2008 the number of gamers has risen to 1.5billion worldwide. The proportion of 4X fans hasn't risen- it's still 0.5% of all gamers, but 0.5% of 1.5billion is 7.5million- a much larger potential customer base for any 4X product, meaning more moeny for development than before. Now whether that extra money will all go to Malfador, or will be shared between other, competing 4X games is another issue, but the point is, even if we remain a tiny niche within the gamoverse, there will always be plenty of cash to fund future 4X development. [1] All numbers plucked magically out of my arse, for demonstration purposes only. |
Re: OT: The Future of Computer Strategy Games
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Re: OT: The Future of Computer Strategy Games
Sadly I believe that all aspects of computer gaming are doomed.
I firmly believe that the gaming market will continue to grow and expand more toward consul games and away from PC games as consul technology continues to improve. I think the development of new PC type games, especially 4x and similar, has been back burnered for sometime now in favor of the development of new consul games. Regrettably, I don't see this ever changing for the betterment of PC games. In fact I think it is a safe assumption to say that the PC game market share is going to continue to dwindle and funds for development of new games are going to dry up to the point where we might, if we are lucky, see one or two new PC games every few years or so. Everything runs it's course and there is no exception for PC games. Just look at what is being developed now and you can see that many PC game genera's have been retired in favor of twitch and shoot low brow type games of little to know imagination with absurdly stupid story lines geared toward the ever stupidly growing teenage gamer market and high school drop out 20 somethings who still live in their mothers basement playing games all day. Sadly the era of great PC gaming, and indeed great PC strategy games, have long since passed, replaced by sub-par imitations and countless remakes of old games. When the bulk of the mmorpg market moves away from PC toward consul the final nails in the PC gaming industry will be driven in and the coffin lid of inspired and revolutionary personal computer games will be feared as closed for good. |
Re: OT: The Future of Computer Strategy Games
People have been saying PCs are dying for years. Until consoles get keyboards, hard drives, data access, internet and etc. equal to PCs, I do not see that happening...
...And hey, in that case, you're right back to PCs! |
Re: OT: The Future of Computer Strategy Games
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Re: OT: The Future of Computer Strategy Games
Which, as Narf said, is basicly a PC (except with more limitations).
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Re: OT: The Future of Computer Strategy Games
But its not a PC. Its a consul.
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Re: OT: The Future of Computer Strategy Games
A console.
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Re: OT: The Future of Computer Strategy Games
Ya.
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