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-   -   FQM Beta 12 Testing Help (http://forum.shrapnelgames.com/showthread.php?t=36000)

Caduceus September 11th, 2007 03:32 PM

Re: FQM Beta 12 Testing Help
 
Happy Birthday Fyron.

narf poit chez BOOM September 11th, 2007 04:22 PM

Re: FQM Beta 12 Testing Help
 
Happy birthday, oh annoying one. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Fyron September 11th, 2007 06:36 PM

Re: FQM Beta 12 Testing Help
 
Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif Can we please keep this particular thread to FQM? Thanks.

Puke September 11th, 2007 09:03 PM

Re: FQM Beta 12 Testing Help
 
no. no we cant. even i came back to the forum for no other purpose than to **** in your thread with my birthday wishes. happy day.

Santiago September 11th, 2007 09:32 PM

Re: FQM Beta 12 Testing Help
 
Happy Birthday Fyron!

narf poit chez BOOM September 12th, 2007 01:19 AM

Re: FQM Beta 12 Testing Help
 
Same old Fyron...

...And after all that work I've done to give you a sense of humour! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Congrats on Fyron Quadrant Mod and all your contributions to Space Empires.

Fyron September 12th, 2007 01:50 AM

Re: FQM Beta 12 Testing Help
 
"Sense of humor" has nothing to do with burying useful feedback under completely unrelated postings. Please take all further non-FQM related posts to a new thread. Thank you.

To get the thread back on track...

Astral Wanderer:
"Couldn't just darkening the inner glow slightly address this issue? It is the brightness rather than the size that is attracting comment."

Fyron:
"How much darker are you thinking?"

AstralWanderer September 12th, 2007 07:25 AM

Re: FQM Beta 12 Testing Help
 
I'd suggest changing the inner glow (for planets - with stars it looks great as is) to be midway between the existing inner and outer glows. Basing it on the "average" planet texture colour may work better - the glow seems to stand out more since it is brighter than the planet surface.

PS: Happy birthday!


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