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-   -   Mod: Warhammer MA: Empire (http://forum.shrapnelgames.com/showthread.php?t=36023)

Sombre September 23rd, 2007 09:53 PM

Re: Warhammer MA: Empire
 
I'm planning on balancing the College wizards simply by costing them high enough in gems and in the case of Wizard Lords, research, that getting enough of them as battlemages will be quite tough.

The idea being that you don't get droves of wizards from each school, instead you go for the Colleges that you want/need. I fully expect Bright and Gold to be popular as battle mages, but that fits warhammer pretty well. I might give amethyst DS to use nether bolt too.

The lategame will be strong in terms of variety, becasue by that point you probably have several Wizard Lords, but the handicap of not being able to simply recruit useful wizards is fairly major and should have weakened the midgame a bit. Besides, the Empire is supposed to be able to turtle somewhat - they aren't a rush nation at all, as reflected by their many slow summons and lack of uber sacreds.

llamabeast September 24th, 2007 01:16 PM

Re: Warhammer MA: Empire
 
The Reiksguard sprite is really lovely. It has, at a stroke, taken my excitement level for an Empire mod from 'disinterested' (never liked Empire when I played Warhammer - what's with all the frills?) to 'keen'.

Autochthon September 29th, 2007 02:06 AM

Re: Warhammer MA: Empire
 
In WHFRP lore, the Magisters and their Colleges were answerable to the Emperor alone.

However, we are taking liberties with this in that the Emperor has either lost his mandate to rule or that is is now being seriously challenged.

We could bend the lore a bit further by introducing a inter-Collegiate schism based on this. When the Emperor is strong, then the Colleges have no problem being totally dependent on his good-will.

But if the Emperor is weak enough to be seriously challenged, members of the Colleges might try to seek alterative patronage.

If we use this sort of reckoning, then we can allow both sides to use Mages.

Or, you can have entire Orders throw their support behind a faction. I can definitely see the Amber and Jade Orders supporting the North over the South, whereas the Gold and Celestial Orders are unlikely to prefer Middenheim over Altdorf, despite their having schools in both cities.

Just a few thoughts to keep creative juices flowing...

Kristoffer O September 29th, 2007 03:15 AM

Re: Warhammer MA: Empire
 
Prehaps limiting the top ranking wizards to the Altdorf Faction.

Aezeal September 29th, 2007 10:12 AM

Re: Warhammer MA: Empire
 
STEAMTANK is a very valid point

Sombre September 30th, 2007 10:53 AM

Re: Warhammer MA: Empire
 
Is it? Does that mean ULTRA SPINE SALAD and TURBINE DOLPHIN are also valid?

There's no need for me to write any explanation for why Empire North and Empire South both get the college wizards, because pretty much any Empire army can use any of them. I won't be representing Patriarchs in the game, other than Balthasar Gelt, the Bright Wizard one (I forget the name - he was supreme patriarch before Gelt) and possibly Volans himself.

Just to be clear, by splitting Empire into two nations, I'm not writing in a civil war or representing the periods when the crown was challenged. It's merely a method of splitting up the huge unit list. I was planning on doing the same with Orcs and Goblins (which Okin is now doing I believe).

If you want to represent a civil war, that's up to you to roleplay just as if you want to represent a full and undivided Empire you'd have to make special rules allying the two nations, or combine them into one super nation.

llamabeast September 30th, 2007 03:47 PM

Re: Warhammer MA: Empire
 
Quote:

Is it? Does that mean ULTRA SPINE SALAD and TURBINE DOLPHIN are also valid?

Sombre, you crack me up. http://forum.shrapnelgames.com/images/smilies/happy.gif

Autochthon September 30th, 2007 04:10 PM

Re: Warhammer MA: Empire
 
Shouldn't Witch Hunters also have some sort of Patrol Bonus?

After all, their job is to root out hidden deviancies of body and mind, which make them excellent Patrol units.

The dead bodies and lost populations that result from being on Patrol orders also fits the image of the Witch Hunters.

Makes me wonder if Witch Hunters shouldn't have Pillage too. Y'know - "Kill everyone to save them from themselves." http://forum.shrapnelgames.com/image...ies/tongue.gif

Frankly, I think that Flagellants and the Warrior Priest should have the Inquisitor skill instead.

Autochthon September 30th, 2007 04:14 PM

Re: Warhammer MA: Empire
 
Quote:

Sombre said:
Is it? Does that mean ULTRA SPINE SALAD and TURBINE DOLPHIN are also valid?


Yes, but aren't those Dwarf war machines? I don't have the Armylists on me, sooooo...http://forum.shrapnelgames.com/images/smilies/cool.gif

Ronco Gunrisson's Salad Shooter, anyone? Or maybe a lost schema from Von Meinkoff's estate? http://forum.shrapnelgames.com/images/smilies/cool.gif

Aezeal September 30th, 2007 07:53 PM

Re: Warhammer MA: Empire
 
no they are not valid.

come on.. when I started WH all empire players would drool over the tank, good or not.. it's just a must have http://forum.shrapnelgames.com/images/smilies/laugh.gif


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