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-   -   New Map: Infinite Sands - Multiplayer Wrap FIXED! (http://forum.shrapnelgames.com/showthread.php?t=36063)

Aezeal September 14th, 2007 10:40 AM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
Halancar my guess would be he didn't disable water-based races and that is what you started with.

Zylithan September 14th, 2007 11:30 AM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
Yeah, there are 8 preset land starts, as the map states in the description. If you are random or have random AI, it will crash if a water race is selected. Sorry about that.

Aezeal September 14th, 2007 01:56 PM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
hey there are commands to change that Zylithan i't's not hard (even I foudn them already and implemented on my new map) I'll post an example but for more read the .doc files also for the race numbers needed

#allowedplayer 21#allowedplayer 22#allowedplayer 26#allowedplayer 46#allowedplayer 47#allowedplayer 48#allowedplayer 67

these ones allow only the water-races so you basically need the opposites.. you need to #allowedplayer all other races

(there might be better ways but I don't know em)

Halancar September 14th, 2007 03:31 PM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
I did try with only land races. Even with all mods disabled and choosing only one land player, I still "could not find a valid starting location"

llamabeast September 14th, 2007 06:57 PM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
Looks very nice. How did you produce the graphics?

Aezeal September 14th, 2007 08:50 PM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
lol load the map in the editor and see if he's made them all nostart?

Or did he label them all sea maybe http://forum.shrapnelgames.com/images/smilies/laugh.gif

only things I could think of really.

anyway.. he should STILL enter those lines I mentioned because crashing if a random player is a water race isn't very elegant and it's only 1 min work to change.

PS save your .map file in another location too.. cus if you ever change something in the editor (a neighbor or a landtype) then it will just save it without all things you typed below the continues lines of the editor (and that is where I put those and other lines) so it's easier if you can copy paste them back then instead of having lost them

or save under different names of course

jutetrea September 15th, 2007 02:56 AM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
Also got the no start locations

Some provinces have the terrain type "4194880"...whats that?

Didn't see anything but provinces, names, terrain types and neighbors. No specific start locations or special provinces

Humakty September 17th, 2007 01:06 PM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
I expect it will be playable before I start wandering the world, uttering my lonely shout like the mad banshee I'm becoming...
A very nice map (no water !!).

Aezeal September 17th, 2007 05:26 PM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
hey that is insulting to my water map huma

Humakty September 18th, 2007 05:55 AM

Re: New Map: Infinite Sands - Multiplayer Wraparou
 
I don't think so, cause your map offers a very specific gameplay. I don't like water because my favorite factions usualy don't do well in water (marignon, abysia...), so I'm very pleased to see a map with NO water on it.It is really boring not to finish a game because of a water faction holding in those "BIP" seas.

I will give a try to your mod/map tonight, as I usualy find annoying to play a water nation on maps with 75 % of land.

I hate water, with all those strange beasts doing all sort of stuff in it...(I NEVER wash myself)


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