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Re: Finally a full-Version owner... just a few questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
So, implement the different effects yourself! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I've modded my stuff to make "passive EM scanning" by the Hyper-optics a lesser level of sensors that can defeat the stealth armor but not the cloaking device. All actual "cloaking devices" have level 5 in passive EM and so you must research another kind of sensors when these start to appear. It makes cloaking a much broader area of technology though the AI is not smart enough to know the difference and so this is mainly for human vs human games... [This message has been edited by Baron Munchausen (edited 09 July 2001).]<HR></BLOCKQUOTE> Baron, Which mod is this? That sounds very interesting. I play a lot of games on PBW and cloaking devices just aren't useful very long caus everybody gets some sort of level III sensor fairly quickly. This mod would add a lot of variety and make for a very interesting game against other humans. Geoschmo |
Re: Finally a full-Version owner... just a few questions
I would really really recommend NOT ignoring the Advanced Military Science tree -- even if you have sensors for cheap because they're in a racial tech area that you'd be researching anyway for the other foo.
As of 1.41, every ship gets attack *and* defense bonuses equal to the sum of Fleet Experience and Ship Experience. If you have AMS III, it's not particularly hard or expensive (in either time or money) to train your main fleets to +20%/+20%. That's +40% Ship Attack and +40% Ship Defense, which can easily make an otherwise fair fight completely one-sided... and this brings you that much closer to Legendary (XP tops out at +50%/+50%... that's +100%, folks.) ------------------ -- The thing that goes bump in the night |
Re: Finally a full-Version owner... just a few questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
Baron, Which mod is this? That sounds very interesting. I play a lot of games on PBW and cloaking devices just aren't useful very long caus everybody gets some sort of level III sensor fairly quickly. This mod would add a lot of variety and make for a very interesting game against other humans. Geoschmo<HR></BLOCKQUOTE> It's my personal stuff. I've been thinking of putting out a "Munchausen mod" but there isn't one yet. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif All I did was change the cloaking device to have level 5 in passive EM scanning. "Passive EM" just means light gathering (telescopes) as the graphical image for this tech shows. It's based on a satellite tracking camera, you know. It seems logical to me that a 'true' cloaking device would defeat passive measures or it wouldn't be worth calling a cloaking device. So, the passive EM is easy to acquire -- it's research cost is very low compared to tachyon sensors -- but it's benefit is also low. It only lets you spot 'passive' cloaking with stealth armor. I did allow the stealth armor to have increasing levels of passive EM cloaking, too. (2/3/4) So there can be a minor 'arms race' between stealth armor and hyper-optics before the serious stuff with true cloaking devices and active scanners begins at higher research levels. I haven't thought through all the implications of having more levels of cloaking or changing the effects of the racial specials like temporal scanning so I have not implemented any changes in these yet. |
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