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-   -   Most Usefull Research Path... (http://forum.shrapnelgames.com/showthread.php?t=36105)

Endoperez September 17th, 2007 04:38 AM

Re: Most Usefull Research Path...
 
He was saying "A properly equipped SC can deal with anything and everything that isn't properly equipped."

I voted for Enchantment. Domes, nice summons, some very good globals... It only lacks damage spells oustide Flaming Arrows and Foul Vapors and such.

NTJedi September 17th, 2007 05:19 AM

Re: Most Usefull Research Path...
 
Quote:

Endoperez said:
He was saying "A properly equipped SC can deal with anything and everything that isn't properly equipped."

I voted for Enchantment. Domes, nice summons, some very good globals... It only lacks damage spells oustide Flaming Arrows and Foul Vapors and such.

I would agree with Endoperez... Enchantment .

Cor2 September 17th, 2007 05:53 AM

Re: Most Usefull Research Path...
 
I was one of the few who went for Thaumaturgy.
I have had SCs taken out with a lucky casting of Rage (they hit themselves) despite mr of 23.

You get most of the site search spells. great spells to counter undead. Paralyze / mind burn/ soul slay/ Enslave, comminions, soul drain, vortex of returning/ teleport/ returning. Lots of battle field debuffs.

all very nice.

Juzza September 17th, 2007 08:09 AM

Re: Most Usefull Research Path...
 
Blood is incredibly useful, cause it combines a lot of different abilities, such as, reinvigorating the user of it, increasing life span, even healing and mind control and still summons and has damaging aspects.

except for the hunting and the few nations that get blood.

Meglobob September 17th, 2007 09:03 AM

Re: Most Usefull Research Path...
 
Construction, useful for every nation bar none.

Interesting that in what is essentially a wargame, evocation magic has faired so badly. I say interesting but I am not surprised, thugs/SC's tend to win everytime over, 'kaboom' magic. Even the high level evocation spells like shimmering fields, niefel flames etc lack a certain punch.

void September 17th, 2007 09:22 AM

Re: Most Usefull Research Path...
 
The question is How could you build a SC without a good chassis.

AMA yes, Pendent of Luck yes, Amon Hotep yes, Magebane yes, Aegis yes, Boots of planes yes. So what? The only guy you could stack these items on to is a strategos, and with merely 13hp he just die to every single spell you drop there. Life for a life? No, a single level-one blood burst is already overkill.

And what if unique items are grabbed by other nation choose const?

ONLY ONE SCHOOL. Just like blood, to have a good go with const you need your nation have the ability to not only forge items but also use those const magics.

And blood come with enough SC counters..heck, with only one school blood player could have AC up without any hesitation.

Sir_Dr_D September 17th, 2007 10:24 AM

Re: Most Usefull Research Path...
 
Quote:

void said:
The question is How could you build a SC without a good chassis.


The contruction path comes with a good chasis. The golem.

Chris_Byler September 17th, 2007 10:26 AM

Re: Most Usefull Research Path...
 
Blood isn't as self-sufficient as it looks though - you don't get any blood thorns or brazen vessels or even SDRs without Construction. That makes a lot of spells inaccessible except to your pretender and also trashes your slave income.

I think the only answer is that there is no answer: a one-school research strategy will always be crippled. No school is sufficient unto itself.

solo September 17th, 2007 10:40 AM

Re: Most Usefull Research Path...
 
Quote:

Sir_Dr_D said:
Quote:

void said:
The question is How could you build a SC without a good chassis.


The contruction path comes with a good chasis. The golem.

Also a djinn using the Magic Lamp, etc.

AreWeInsaneYet September 17th, 2007 10:58 AM

Re: Most Usefull Research Path...
 
Question: when a lamp is re-created the djinn is gone. how about his equipments?


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