![]() |
Re: Serious Suggestion: Dominion Victory
Quote:
|
Re: Serious Suggestion: Dominion Victory
I agree that there should be some tweaking for victory conditions. I just checked the poll that asked the question about which percent of games are completed and the current results say that a very low percentage are completed.
That salient fact cries out for something. I do not know if additional victory conditions are the answer or not. (For myself, I quit games because the turns take too long.) But it is worth investigating. |
Re: Serious Suggestion: Dominion Victory
Quote:
I think most of us quit because we get bored, or the outcome is obvious. I don't see not finishing games as much of an issue, myself. It's more of an interesting statistic, and might be fun to pull out infront of rabid FPS-ers just to see what they think of our quaint little turn-based world... |
Re: Serious Suggestion: Dominion Victory
Quote:
|
Re: Serious Suggestion: Dominion Victory
Well, they seem to be "I'm going to win if you don't stop this" globals. In MP, they tend to be viewed as a declaration of war on the whole world and everyone attacks/dispels them.
Have you seen games where nations with the "I win" globals lose without being ganged up on or having them dispelled (usually by a joint effort)? |
Re: Serious Suggestion: Dominion Victory
For a spell mastery victory, having five globals up could be sufficent. I guess human players use dispell a lot.
|
All times are GMT -4. The time now is 10:13 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.