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-   -   Best way to force wight-mage conversion? (http://forum.shrapnelgames.com/showthread.php?t=36220)

quantum_mechani September 27th, 2007 12:57 PM

Re: Best way to force wight-mage conversion?
 
Quote:

Xietor said:
Negative-costs 10 d gems. I can almost always find a better use for 10 d gems.


Actually, I must somewhat agree, I very rarely use twiceborn, I'd usually rather just buy liches.

It's nice on rainbow pretenders though.

K September 27th, 2007 02:39 PM

Re: Best way to force wight-mage conversion?
 
Quote:

Lazy_Perfectionist said:
3). Occasionally (I have no idea how frequently) you'll get an extra point of death magic.


My tests say that 10% of the time you get a free Death increase.

Ironhawk September 27th, 2007 02:40 PM

Re: Best way to force wight-mage conversion?
 
Yeah. Best use of twiceborn is protecting a big investment in a weak pretender chasis.

Lazy_Perfectionist September 27th, 2007 03:01 PM

Re: Best way to force wight-mage conversion?
 
DON'T read this post Thursday or Friday this week if your alias is Janlm. Honor system. After the turn hosts, though, its fine.




...

It's nice with a rare Sauromancer (D4S1N1). I don't go out of my way to kill them early, but I am currently sacrificing one (and a shaman) for a delaying action, since I'll get that mage back.

I won't like the loss of swamp survival, but since few, if any, undead have it, he'll make a perfect leader for my wight/skeleton/manikin armies. As a plus, he'll be able to use quite a few more spells during darkness than that 100 precision life drain or skelly spam. I'd love to be able to cast Shadow Blast with 15+ precision (eagle eyes) when the unnatural night falls.

I've only twiceborn one other unit this game, a hero w/o any leadership whatsoever - which means no bodyguards. But she can cast Winged Monkeys and abduct non-mages.

I expect to cast twiceborn occasionally in the future. It opens up a few options both before and after their undead rebirth.

I forgot to mention - 0 encumbrance. A big selling point of wight mages. Short of disease (which will likely be fixed in upcoming patch), they'll also be tougher.

Ewierl September 27th, 2007 04:09 PM

Re: Best way to force wight-mage conversion?
 
I seem to recall that Wight Mages have no upkeep cost? If you have high-upkeep mages (LA Pangaea comes to mind), and money is tighter than death gems, that's another reason to TB.

Lazy_Perfectionist September 27th, 2007 07:06 PM

Re: Best way to force wight-mage conversion?
 
Heh. That reminds me- Oracles of the Ancients are expensive and OLD. Twiceborn, they lose a bit of meatiness, but they gain triple the map speed, and gain precision.

Need a skull staff, unfortunately. But there aren't a lot of death spells for Agartha to spend those gems on anyways. If nothing else, it's valuable simply for saving a 400 gold, capital only investment.

Jazzepi September 27th, 2007 07:33 PM

Re: Best way to force wight-mage conversion?
 
You can pass the skull staff around.

jazzepi

Lazy_Perfectionist September 27th, 2007 08:46 PM

Re: Best way to force wight-mage conversion?
 
Yeah... but MA Agartha only has a 10% of getting 2D on their Oracles (though Forge of the Ancients will take care of that, as well as empowerment, pretender paths, independent recruits and trading). That's why its unfortunate. Far from impossible, just awkward to get going.

Other notes -

Titan or Monstrous pretender + Twice Born = Bad
Crone + Twice Born = Good

Jazzepi September 27th, 2007 08:59 PM

Re: Best way to force wight-mage conversion?
 
Better to just trade for it.

Jazzepi

Szumo September 28th, 2007 05:29 AM

Re: Best way to force wight-mage conversion?
 
What do you mean there's not much to spend death gems on for Agartha? More Umbrals is always good, and they're two gems each...


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