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Re: Big Map for Big Boys!
I totally agree with Meglobob's each and every word.
Thanks Pasha for the map. |
Re: Big Map for Big Boys!
Good job!
I like how you used the Cave provinces to create the impassable terrains. The interconnections between the Caves also act as alternative paths/chokepoints to other provinces. I do not see any "province with towns" though. |
Re: Big Map for Big Boys!
Nevermind, i guess the provinces with extra dots are the ones with the cities... I was expecting more of city icon http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Big Map for Big Boys!
Thanks for the comments. I am looking forward to playing on the map in a big game. It would be fun to see Late Marignon, Midgard and Atlantis duke it out sailing around the ocean! Abysia and the Giants could have fun in the mountains, while Agartha has a lot of caves to dominate. http://forum.shrapnelgames.com/images/smilies/happy.gif
Ryo_akashi: Thanks. Yeah, the cities are sort of like a high-up google map views of the cities. You can see the individual buildings. http://forum.shrapnelgames.com/images/smilies/happy.gif Zylithan: I did not keep good track of my time. I would guess that it took about 20 hours to draw the map, but that included making several changes to the initial draft. Drawing the borders took a lot of time, and I wanted to scream when placing the little white dots in each province. The original GIMP file is high resolution, so the white dots were very small, and they blended in with the light green map. I scaled the rgb file down a bit so that it would not be too big megabyte-wise. |
Re: Big Map for Big Boys!
You should do all the dots in a colour like 254 1 2 then just do a colour exchange at the end turning 254 1 2 into 255 255 255. That way you can see them easily.
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Re: Big Map for Big Boys!
That sounds like a good idea, but I am new to GIMP. How do you do such a color exchange? (What I ended up doing was creating an extra layer that was dark purple that was later deleted.)
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Re: Big Map for Big Boys!
Pasha, have you seen LazyPerfectionist's BAG game? They are playing LA and are considering using this map.
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Re: Big Map for Big Boys!
Yep. As well, here's the quick answer to a color exchange- there may be a more elegant way.
Under the image's main menu- Select->None. Under the toolbox- Select Regions by Color (Shift-O) Uncheck all boxs (Antialiasing, Feather Edgess, Select transparent, sample merged). Set Threshold to zero (essential) Click on a dot. Voila, you now have all instances of that precise color selected. Select the Bucket Fill (Shift-B) Defaults: Opacity (100), Mode Normal Important: Select as the affected area "Fill whole selection" this way, you will replace all the dots at once. Select BG color fill Select yourself a color- I suggest setting the palette back to default with the mini palette right next to the big palette. The background white is 255 255 255. Now click in one of those tiny little dots in your previous selection. Done. /Lecture mode: off. Thinking: resumed. |
Re: Big Map for Big Boys!
http://lists.xcf.berkeley.edu/lists/...ry/009482.html
Ah, here's the more elegant method. EDIT: I originally thought provinces like 274 & 285 were broken- but it turns out I couldn't see the bridges. As a temporary measure, I suggest doubling or tripling the width of those bright pink bridges. Someone probably has a bridge graphic around you can use. |
Re: Big Map for Big Boys!
Hi L.P.!
Thanks for the help with GIMP. How exciting that someone might be planning to play on the new map. Let me know if you find any faulty provinces. I tried pretty hard to do them right. Province 274 is very isolated due to the river. I believe I made it a no-start province. You can't see the pink bridges? Maybe you zoom out a lot farther than I usually do? http://forum.shrapnelgames.com/images/smilies/happy.gif I thought they popped right out due to the color. If you zoom in and follow the rivers, you can find them pretty quickly. Once you know where they are, they are easy to spot. Did you need me to make them thicker for your game? Pasha |
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