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Re: Some actual numbers...
Counters to earthquake:
Etherealness high protection (16+) high defense (16+) high hit points take out the casters before they can cast rely on combat summons scripted to go after the earthquake (elementals, skellispam, etc). Now, obviously many of those counters are gonna be hard to get on a bunch of units unless you're lucky enough to have the right stuff available nationally. What you'll want to do if you don't have those units is use fairly concentrated squads you can more easily buff. Forge some heavy armor for your mages (encumbrance is gonna suck but it beats dying), outfit some thugs with high defense/protection/etherealness, and generally don't field large armies of tasty targets. In the realm of stopping him before he can cast it you've got two choices, you could try and assassinate if that's an option, or you can try to outguess where your opponent is moving and have a counter-squad there to meet him, getting the first turn drop. What you do with that first turn drop depends on what's avaible to you and what type of army he's got supporting his earthquake casters. Scripting anti-undead spells will all target that risin oracle if there are no other undead. Scripting flyers to attack large enemy monsters or rearmost could be a good choice depending on his army. Heck, just having a bunch of cheap mages cast body ethereal on some elephants first turn could work. |
Re: Some actual numbers...
If you can throw Robes of Shadows on the mages instead of heavy armor, that'll be better for encumbrance and protection.
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Re: Some actual numbers...
I get that high protection helps at the moment of the damage roll, but how does defense help against earthquake?
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Re: Some actual numbers...
If you read the description for earthquake, there's a defense roll in there somewhere.
Jazzepi |
Re: Some actual numbers...
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Re: Some actual numbers...
I'm curious... with that death-9 blessing, do they get afflictions on themselves, as well? Since earthquake damages all units, including the caster.
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Re: Some actual numbers...
I would think that they would.
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Yes, the death bless does effect friendly fire.
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Re: Some actual numbers...
Since the guy is immortal, though, and has a lot of hit points, he isn't in all that much danger.
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