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Re: Reinvigoration and Communions
Yeah true, had forgot about this one. Thanks
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Re: Reinvigoration and Communions
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Edit: Ooopsy. Misread http://forum.shrapnelgames.com/image...es/redface.gif, A Growth Scale helps too. |
Re: Reinvigoration and Communions
Empowering nature a whole lot? Every level of nature brings the old age threshold a bit higher. Just giving a nature buffing item to a nature mage with old age does that, too.
But why everyone always forget about the Elixir of Life? Has the same effect as boots of youth by stopping aging, but has the added ability of giving an extra life in battle. Only bad part about it is the somewhat strange combo of nature and fire as the paths which are required to make it. But it ought to be good if you have access to mages with nature and fire while having no blood economy. |
Re: Reinvigoration and Communions
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Besides, the Reinvogration from the boots is also good in battle. |
Re: Reinvigoration and Communions
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is it a bug or working as intended? |
Re: Reinvigoration and Communions
I was doing some tests trying to figure something out and it turns out the blood spell reinvigoration does affect slaves. It also doesn't appear to cost any blood slaves to cast, despite what the description says.
The 100 fatigue on sabbath master is driving me nuts, especially since my mages wear armor http://forum.shrapnelgames.com/images/smilies/Sick.gif |
Re: Reinvigoration and Communions
Give them extra slaves for the casting?
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Re: Reinvigoration and Communions
Yeah, I always forget the nature bonus to max age : renders more comprehensible the crone chassis.
Elixir seems nice : I'll try an ultra prismatic pretender, to test all those weird items. Nice to know good boys have an alternative to blood.(even if...well you know...one virgin more or less) |
Re: Reinvigoration and Communions
duke_commando - oh, in that case, apologies - guess I must have bungled my tests or something.
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