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Re: Good idea?(archer priests)
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Re: Good idea?(archer priests)
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Maybe I don't quite understand it. I'm not at home with the mechanics just yet. |
Re: Good idea?(archer priests)
Agreed with sum1lost.
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Re: Good idea?(archer priests)
If the missiles get parried by shield, they just miss. Protection and missile strenght don't come into the picture at any point when determining if the missile attack hits.
So the best possible protection from missiles in Dominion world is to wield a huge 5 m^2 sheet of paper (parry 15? protection 0). No missile would ever effect you then! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Good idea?(archer priests)
Why do you say that Burnsaber? I'm pretty sure that's not what it says in the manual.
Hmm, maybe I'll have to do a test. |
Re: Good idea?(archer priests)
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Re: Good idea?(archer priests)
sauromatian warrior sorceresses make pretty good archers, with a base prec of 12. 17 with eye of aiming and they can cast eagle eyes. They're also priests but I don't think that'll do much for them in terms of archery.
If you get a water pick they can cast quickness too, with a bow of war that might be pretty cool since commanders have that fire rear ability. |
Re: Good idea?(archer priests)
Talking about weakness : an isolated commander is very vulnerable to both of strat map fire attack spells. With Pyth, had two mages operating in remote forts killed this way, before any dome could possibly be up.
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