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-   -   Good idea?(archer priests) (http://forum.shrapnelgames.com/showthread.php?t=36373)

NTJedi October 11th, 2007 01:56 PM

Re: Good idea?(archer priests)
 
Quote:

Rytek said:
The one problem with quickness on bows commanders is that they tend to run forward and shoot, getting themselves killed. quickness on crossbows is beeter

The other problem with quickness on archer types is once the ammunition is gone the wielder will charge into battle.

sum1lost October 11th, 2007 02:42 PM

Re: Good idea?(archer priests)
 
Quote:

Sombre said:
AN missiles may still be parried - the AN only works if they get past the shield.

With missile weapons, if the parry check works, then the missile is blocked, no need to check prot values. So a little hide shield can actually parry a jotun boulder :]

You sure? I thought that parry checks will simply add in the shield's protection against a missle weapon- so a hide shield (10) would get crushed by a boulder (20+)

Maybe I don't quite understand it. I'm not at home with the mechanics just yet.

llamabeast October 11th, 2007 02:43 PM

Re: Good idea?(archer priests)
 
Agreed with sum1lost.

Burnsaber October 11th, 2007 02:54 PM

Re: Good idea?(archer priests)
 
If the missiles get parried by shield, they just miss. Protection and missile strenght don't come into the picture at any point when determining if the missile attack hits.

So the best possible protection from missiles in Dominion world is to wield a huge 5 m^2 sheet of paper (parry 15? protection 0). No missile would ever effect you then! http://forum.shrapnelgames.com/images/smilies/laugh.gif

llamabeast October 11th, 2007 03:09 PM

Re: Good idea?(archer priests)
 
Why do you say that Burnsaber? I'm pretty sure that's not what it says in the manual.

Hmm, maybe I'll have to do a test.

NTJedi October 11th, 2007 03:09 PM

Re: Good idea?(archer priests)
 
Quote:

Hugh Manatee said:
I kinda want to have some fun with the bows you can construct, and I got this idea for self blessing archer priest artillery. I'm thinking of trying this with the tien chi, they get masters of the way and masters of the dead, cheap self blessing sacreds and making the pretender the enchantress for the free pearls(and build in construction), going high death and maybe high astral or fire.... Basically I want to see how much pain a sniper squad can cause, maybe with bless>fire>retreat or something.

(this has nothing to do with that episode of samurai jack with the archers on top of that tower.... nothing at all... nope... [img]/threads/images/Graemlins/Cold.gif[/img])

If I was to try using this strategy I'd first make sure I had forge of the ancients casted. Then with forge hammers I'd build the bows, boots of flying, and bottle of water. The bottle of water would protect them in battle and for most assassinations while the boots of flying would increase survival of escaping the battlefield and allow all to more easily target one enemy province. In multiplayer the mind hunts and seeking arrow would be a weakness.

duke_commando October 11th, 2007 03:35 PM

Re: Good idea?(archer priests)
 
sauromatian warrior sorceresses make pretty good archers, with a base prec of 12. 17 with eye of aiming and they can cast eagle eyes. They're also priests but I don't think that'll do much for them in terms of archery.
If you get a water pick they can cast quickness too, with a bow of war that might be pretty cool since commanders have that fire rear ability.

Humakty October 12th, 2007 06:08 AM

Re: Good idea?(archer priests)
 
Talking about weakness : an isolated commander is very vulnerable to both of strat map fire attack spells. With Pyth, had two mages operating in remote forts killed this way, before any dome could possibly be up.


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