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-   -   Some combat spells are never used? (http://forum.shrapnelgames.com/showthread.php?t=36397)

Shovah32 October 13th, 2007 07:43 AM

Re: Some combat spells are never used?
 
Quote:

ExitJudas said:
good idea llama. does anyone here have experience with scripting close combat spells or at least some good stories of how the "spell you never saw used before" saved the battle?

I've scripted close combat spells to good effect before. E9N4 EA Caelian Eagle Kings. Have one priest to bless 3 of them(all placed right at the back) while the kings are scripted to mistform, stoneskin, attack, shockwave, shockwave(Summon earthpower at the start if I get any E2 kings).
With very high protection(stoneskin+good armour+E9), decent reinvigoration, minor regeneration to avoid afflictions and 100% shock resistance they are very tough and an A4 mage casting shockwave point blank can cause alot of hurt.

Dedas October 13th, 2007 09:58 AM

Re: Some combat spells are never used?
 
Some other tips for your close combat mages:

*Reinvigoration is extremely valuable. High fatigue will soon kill even the best protected mage.
Some drawbacks of high fatigue:
Lowered attack (not always an issue for close combat spells)
Lowered defense (you don't want this!)
Much higher chance for a critical hit leading to halved protection, leading to more damage, leading to afflictions and even death.

*Never enter combat with high fatigue.
For example:
Don't cast too many buff spells as this can actually work against you. A nice balance is best. There are some spells and items that let you regain fatigue in combat that can help to counter this problem.

*Armor is good but not if it raises your spell casting encumbrance (different from regular encumbrance) too much. That could lead to a quick fatigue death.

*Check the temperature of the province you are attacking. A +2 in encumbrance may not be much for regular close combat, but this could quickly add up when casting spells. A fatigue 10 spell could suddenly turn into fatigue 15 (with regular encumbrance) meaning less defense and possibility of critical hits on your mage.

*A rule of thumb is to try and stay below 15 fatigue as long as possible as this means that no critical hits can be made. So don't enter close combat with more... or try to stay below 30 at least ("only" -2 in the DRN for critical hits). More on this can be found in the manual.

Humakty October 13th, 2007 10:41 AM

Re: Some combat spells are never used?
 
Dedas, you are very true.
I would add that some close combat spells must not be used without a 100 % protect to the element of the spell.
I remenber a vanadrott killing himself with an unscripted shockwave. ( he used it so as to get rid of 5 raptor...)

ExitJudas October 13th, 2007 03:44 PM

Re: Some combat spells are never used?
 
great thoughts dedas..thanks for sharing!


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