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-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   city based map, SP or MP (http://forum.shrapnelgames.com/showthread.php?t=36438)

Edi October 18th, 2007 03:47 PM

Re: Interesting concept.
 
Can't do. You need to always manually assign the nations you want as AI and set their start locations and that's that. No workaround.

Aezeal October 18th, 2007 04:03 PM

Re: Interesting concept.
 
TO PLAY THIS GAME:
1. create at least 4 nations
2. use The King, The Church and The City Guard as 3 of those and set them to computer controlled
3. Create a slot for your own nation, set it on human
4. If you want other gangs competing for power in the city create as much enemies as needed. I advice 1-3."

I have added this to my map now

I guess you mean there is no way around these 4 steps, no way to have a mod or map file do the first 3 steps when choosing the map?

Edi October 18th, 2007 04:11 PM

Re: Interesting concept.
 
Yes.

Aezeal October 18th, 2007 04:23 PM

Re: Interesting concept.
 
to bad would make "campaigns" look more smoothly but now I'm sure there is no other way I'll just deal with it I guess.

Aezeal October 18th, 2007 06:26 PM

Re: Interesting concept.
 
thanks for answering my previous question. I have another
a start province starts with 30K population. If I want to keep a rondom start position CAN I limit that pop number (I want the players to be low on econ start of the game)

(I woudl actually get the 3 "factions" low on pop too just because in a church there ain't that much pplz living in, but I'd compensate them with cash producing mines or stuff like that, I guess I could do that already since they are on a fixed position, but I would like to to all similar things in one update)

Zylithan October 18th, 2007 06:41 PM

Re: Interesting concept.
 
Easiest way to do this might be just tell people to play the map on something like 50% gold (supplies/resources if wanted), and crank up population in other provinces? dunno. im just a hack

Aezeal October 18th, 2007 06:43 PM

Re: Interesting concept.
 
yeah but a square on those maps doesn't have 30 K peasants while otehrs have 3K

3 K actually would be nice, but I don't want the castle to have 30K.. there are not 30K peasants in teh friggin kings castle http://forum.shrapnelgames.com/images/smilies/laugh.gif

Aezeal October 18th, 2007 06:45 PM

Re: Interesting concept.
 
could you play the map though Zylithan and see what you encounter?
You are pretty active in answering etc and I like your idea's too. Maybe we could get to understand this modding business a bit together http://forum.shrapnelgames.com/images/smilies/laugh.gif

Zylithan October 18th, 2007 07:06 PM

Re: Interesting concept.
 
Yeah, I understand why you want to do it that why. I'm just coming up with things that I know are possible, because I don't know the anser to your question http://forum.shrapnelgames.com/images/smilies/happy.gif

I answer a lot because I have a stop and start job with internet access. I play much less... I have played less than 100 turns of dom3 in my life all games combined http://forum.shrapnelgames.com/images/smilies/frown.gif

Life is especially busy now, but in a month or two I'd be glad to help out.. but hopefully you have solutions by then http://forum.shrapnelgames.com/images/smilies/happy.gif

Aezeal October 18th, 2007 07:18 PM

Re: Interesting concept.
 
I do hope so.. making the map cost me enough time and I did most of the fun mapping things already placing sites and some troops.. I could edit every province I guess but a few things should remain different each game lol

so i just hope I can get this to work.

If a few pplz could get feedback it would help I guess http://forum.shrapnelgames.com/images/smilies/laugh.gif


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