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Re: Interesting concept.
Can't do. You need to always manually assign the nations you want as AI and set their start locations and that's that. No workaround.
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Re: Interesting concept.
TO PLAY THIS GAME:
1. create at least 4 nations 2. use The King, The Church and The City Guard as 3 of those and set them to computer controlled 3. Create a slot for your own nation, set it on human 4. If you want other gangs competing for power in the city create as much enemies as needed. I advice 1-3." I have added this to my map now I guess you mean there is no way around these 4 steps, no way to have a mod or map file do the first 3 steps when choosing the map? |
Re: Interesting concept.
Yes.
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Re: Interesting concept.
to bad would make "campaigns" look more smoothly but now I'm sure there is no other way I'll just deal with it I guess.
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Re: Interesting concept.
thanks for answering my previous question. I have another
a start province starts with 30K population. If I want to keep a rondom start position CAN I limit that pop number (I want the players to be low on econ start of the game) (I woudl actually get the 3 "factions" low on pop too just because in a church there ain't that much pplz living in, but I'd compensate them with cash producing mines or stuff like that, I guess I could do that already since they are on a fixed position, but I would like to to all similar things in one update) |
Re: Interesting concept.
Easiest way to do this might be just tell people to play the map on something like 50% gold (supplies/resources if wanted), and crank up population in other provinces? dunno. im just a hack
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Re: Interesting concept.
yeah but a square on those maps doesn't have 30 K peasants while otehrs have 3K
3 K actually would be nice, but I don't want the castle to have 30K.. there are not 30K peasants in teh friggin kings castle http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Interesting concept.
could you play the map though Zylithan and see what you encounter?
You are pretty active in answering etc and I like your idea's too. Maybe we could get to understand this modding business a bit together http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Interesting concept.
Yeah, I understand why you want to do it that why. I'm just coming up with things that I know are possible, because I don't know the anser to your question http://forum.shrapnelgames.com/images/smilies/happy.gif
I answer a lot because I have a stop and start job with internet access. I play much less... I have played less than 100 turns of dom3 in my life all games combined http://forum.shrapnelgames.com/images/smilies/frown.gif Life is especially busy now, but in a month or two I'd be glad to help out.. but hopefully you have solutions by then http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Interesting concept.
I do hope so.. making the map cost me enough time and I did most of the fun mapping things already placing sites and some troops.. I could edit every province I guess but a few things should remain different each game lol
so i just hope I can get this to work. If a few pplz could get feedback it would help I guess http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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