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 Re: mod help IIRC, when you choose the god it becomes the active commander, and you use the necessary commands just as if you had added a basic monster of that type as a commander. | 
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 Re: mod help normally I just enter commands for the commanders behind when I place them in the province.. I placed the god in a specific entry for the race.. should I put that all behind him there? and on the crashing mod.. any idea's? | 
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 Re: mod help The active commander is active until another active commander is set with #god or some other command. So yes, it has to be before any commanders are defined.  No ideas, but are you sure the "" are in place? | 
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 Re: mod help well the entire mod is posted above... so you tell me? | 
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 Re: mod help ok now I got it working ” and “ instead of " it's kinda ironic since I copied ALL commands (including the erroneous “) from the pdf file i guess I'll change em in my map file too, just in case | 
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 Re: mod help ok now I have a new question.. as you could see I had 3 nations meant for the computer in .dm file --the church #selectnation 32 #name “The Church” #epithet “Purification by fire” #end in . map file --the church #computerplayer 32 4 #specstart 32 58 #scale_lazy 32 2 #scale_chaos 32 2 #god 32 "158" so I wanted me and another comp.. AND then the 3 race I had already made. when I start a game I only chose 2 players.. and then I automatically became the church.. so.. how do I set it up that those 3 comp players ARE ALWAYS in the game and are ALWAYS comp controlled.. any additinal players (usually 1 human and maybe 1-3 comp players (as the upcoming gangs challenging the forces (guard, church and king) already in the city so either I would like to just select the number of players and have those in addition to church guard and king OR the first 3 should already be premade and not able to use as human in the menu.. HOW DO I DO THIS? | 
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 Re: mod help  No quote around the unit number (158). Only use quotes if you're using a name - or if your mod adds a unit *named* 158. So.. #god 32 "Legionaire" or #god 32 1 | 
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 Re: mod help ok thanks for that.. is that also true for known feature commands? and can you help me with the question above? how I get those races to work apar from the quotes around the god number? I can't find how I should do that in the files | 
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 Re: mod help If the Church, King and the City Guard aren't available (i.e. in another era), you can't choose them and can't be given them as a nation.  Are you sure you started as that nation, not as another nation in their capital? That is, is province 58 marked as #nostart? | 
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 Re: mod help yes I think all province within the wall where marked nostart with the map editor (I must say.. I don't see that actual command anywhere how does the mapeditor use it?) So basicly (as I asked in another thread) I MUST use the era those 3 nations I use as church king and cityguard are in? Could I place them in ALL era's then? PS while checking on this I see a option for water races.. I guess I could disable them with a DM file with era 0 instead of enabling all other races right? | 
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