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-   -   Game Mechanics - Protection (http://forum.shrapnelgames.com/showthread.php?t=36495)

Edi October 23rd, 2007 03:12 AM

Re: Game Mechanics - Protection
 
EricM, can you extract a table with all value fields for all the armors in the game? With that and the formula (especially if you can calculate natural Prot into it), I could finally make the Prot entry for the DB display page work correctly.

EricM October 23rd, 2007 04:11 AM

Re: Game Mechanics - Protection
 
Edi, what's wrong with the armor prot entry in the DB? All the values look correct to me.

Edi October 23rd, 2007 05:21 AM

Re: Game Mechanics - Protection
 
Nothing wrong with the armor page. The unit display page is where the values don't match and get screwed up. If I don't need the field data for the different hit location values, then it's okay and I just need to dig up one old PM from KO that had some formula in it, plug that in and then see what happens.

EricM October 23rd, 2007 11:47 AM

Re: Game Mechanics - Protection
 
I haven't worked out the formulas for calculating unit protection, so any info you have would be welcome.

re the armor table: My table would look just like what's in your database.

All shields give shield protection, helments give head protection and body armor gives body protection.

There are only 3 armor that are different.

76 Magic Bracers has natural protection 2
78 Krupp's Bracers has natural protection 4
80 Flame Helmet has natural protection 5 + head protection 20

Edi October 23rd, 2007 11:49 AM

Re: Game Mechanics - Protection
 
Okay, then I must have misunderstood something. Nevermind. I'll look the formula up sometime, right now I'm tired enough that math on the level of 2+2 is starting to hurt my head...

Kristoffer O October 24th, 2007 05:23 AM

Re: Game Mechanics - Protection
 

> 76 Magic Bracers has natural protection 2
> 78 Krupp's Bracers has natural protection 4
> 80 Flame Helmet has natural protection 5 + head protection 20

They don't have natural armor. They have full body protection. It is diffferent from natural armor. Calculated as normal body armors I think, but covers the whole body. Same with skull necklace and gift of kurgi IIRC.

EricM October 24th, 2007 06:39 AM

Re: Game Mechanics - Protection
 
Thanks for the clarification.

I just double checked, Skull necklace has the whole body protection as does Twisting thorns (though not Gift of Kurgi).


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