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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Imagemod Component Pack update (http://forum.shrapnelgames.com/showthread.php?t=36572)

Spectarofdeath October 27th, 2007 08:50 PM

Re: Imagemod Component Pack update
 
Well, perhaps "Nobody" is too stong a word. But from trolling these forums it "seems to ME" that most of the people here (in this forum) prefer SEIV. As far as the "official" forum, I don't really visit that one too often as most of the SEV news can be found here or SE.net and I prefer the look and feel of these sites to the official site. Not that SEIV is a bad game or anything. Even though I no longer have it installed and no longer play it,(which may change once AT launches his SW mod) it's one of my all time favorite games. Thinking about it now, even though SEV is a good game too, I would have just prefered a expansion or something for SEIV which would have just added tactical battles and some other things, like the new intel method. Anyway, long story short, it just seems to me, in my own humble opinion, that SEIV has more people working on mods and things, and that alot of the people, (in this forum, since this is the one I visit the most often)prefer SEIV.

Tim_Ward October 29th, 2007 11:48 AM

Re: Imagemod Component Pack update
 
SEIV has the advantage of being fully patched and with a long tradition of high quality mods, and a nice set of high quality shipsets and third party graphics to work with. The modders seem to know the SEIV datafiles inside and out by now, whereas with SEV everyone is still trying to find their way with a game which is more complex but also has vastly more modding potental.

It took SEIV years to reach that point, and SEV is just at the start of the process. I'm kind of excited to see what SEV looks like two or three years down the line...

Fyron October 29th, 2007 07:51 PM

Re: Imagemod Component Pack update
 
SE5 data files are just compact SE4 files, with component/facility/vehicle families rolled into single formula-based entries instead of excessive long lists. The map related files are pretty much exactly the same as SE4, but with an extra level defining the actual models and bitmap animation effects. Shipset modeling is more complicated for those that only worked with Doga in the past, but anyone that used actual modeling apps just needs to use a .x-compatible format. AI is definitely more complicated though.

Phoenix-D October 29th, 2007 10:50 PM

Re: Imagemod Component Pack update
 
True, but you could probably build a SEV script that read from SE4 style data files..

Fyron October 30th, 2007 03:02 AM

Re: Imagemod Component Pack update
 
Compressing component family data into formulas intelligently would be rather tricky.. If all increases are exactly linear by tech level, it might be possible. Anything more interesting would be rather difficult to guess how to formulate in an automated fashion.

Phoenix-D October 30th, 2007 10:42 PM

Re: Imagemod Component Pack update
 
I meant the AI files, mostly.

AdmiralMartin October 31st, 2007 12:09 AM

Re: Imagemod Component Pack update
 
Just a note, my mirrors are down indefinitely. So any downloads will fail... http://forum.shrapnelgames.com/images/smilies/wink.gif

bearclaw November 2nd, 2007 12:20 PM

Re: Imagemod Component Pack update
 
2 questions:

1- is there any work on adding more research pics?

2- anyone know where i can find existing research pics? I've looked in the pic folder but cannot find them anywhere.

Fyron November 2nd, 2007 08:55 PM

Re: Imagemod Component Pack update
 
Research pics? You are thinking of SE4, or SE5? SE5 has tech area icons in Pictures\UI\Bmp_TechIcons.bmp. SE4, which this thread is primarily about, has no such beast.

Ironmanbc November 16th, 2007 02:15 PM

Re: Imagemod Component Pack update
 
there is a problem unRARing Stellar2 and Effects4 can you redo them please


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