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Re: Unanswered question: making friendly races un?
Hey!
I still want to know how to make a race (for example, Zorg) hostile in future encounters! ENMY zorg does not do it! Lexicat |
Re: Unanswered question: making friendly races un?
Quote:
It doesn't set 2 or more races hostile at once, does it? As has been discussed much here of late, sometimes a duplicate command code only activates on the last instance. |
Re: Unanswered question: making friendly races un?
If you want another set of eyes, I'd be happy to look at your code.
(To either confirm a bug in the game, or to find something you may have overlooked.) |
Re: Unanswered question: making friendly races un?
Naw, Phlagm, the conditions are not the problem: all the other commands in the PAGE with "ENMY zorg" work fine. The Zorg just happen to remain happily my friends ever after.
Is there a limit to the number of commands, or an ordering issue with commands in a PAGE? Lexicat |
Re: Unanswered question: making friendly races un?
One thing I've noticed is that if you have this occur in certain types of PAGEs, especially those that are called by a YSNO or a GOTO, many of the commands just won't run. It's what I discovered when things were looking completely illogical. Is that the case here?
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Re: Unanswered question: making friendly races un?
No. Just a plain old PAGE page, with 3 or 4 conditions. But, as I say: the other commands in the PAGE, work.
Lexicat. |
Re: Unanswered question: making friendly races un?
I'd really love the opportunity to troubleshoot that code.
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