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Re: Noob, needs advice please
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I suggested the large map next because I anticipate the AI starting to attack on many fronts when he expands to around 20 provinces. That should not be excessively time consuming to do his turns. The sequence I suggest gives some experience with the game, some forging, minor magic and some easy victories to start. Then he should start out well with easy early expansion on the large map, similar to the easy victories on the smaller maps, and subsequently get thumped when the AI attacks from all over the place. After a couple of these he will realize that there is a lot to learn about the game and start to try other things. There are about a skillion different ways to learn how to play this game. This is just my suggestion. |
Re: Noob, needs advice please
lol cheers, i suppose getting thumped is good.....
300 settings of gold/resource/supply Wouldn't that also mean more for the AI? |
Re: Noob, needs advice please
Pythium and man are both good starter nations, with simple tactics. With pythium, get good scales. Then build principes and archtheurgs and theurgs, with the occasional indy commander to escort your large numbers of principes. Use theurgs and archtehurgs to cast spells on the battlefield to support your theurgs.
Man- recruit either longbows or knights. Both are excellent units, but too gold intensive to build both. Recruit some mages to support them and cast buffs. Storm, arrow fend, mass protection, relief and mass regeneration go well with knight armies, while windguide and evocation spells go well on longbows. I don't like starting with sacreds simply because they allow you to walk over the computer too easily, and you never have to try other strategies. |
Re: Noob, needs advice please
If you did not get the book when you bought the game I would say that you have been riped. Whoever still have the manual is probably playing the game just as much as before.
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Re: Noob, needs advice please
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And as for getting thumped, the purpose is not to humiliate you, it is to enable you to learn that a single military strategy will not work and you have to learn how to inegrate the military, forging, magic spell and summoning components into your game. I suggested two nations to start with that you can use just a military strategy that will usually be successful on a small map. But when you move up in map size you will find that one dimensional strategies do not work and the larger map will show that the AI is a very competent and challenging opponent until you learn a lot more of the game. This is the most significent difference between this game and CIV. In CIV a strategy that works will always work. In this game you will use different strategies for different nations and even for different starting neighbor opponents. Then you can go back to a small map, try a different nation, such as Ermor and see that the nation change requires a totally different military strategy because the troops of the Heims are very good in the early game and Ermor are of more average quality. |
Re: Noob, needs advice please
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Re: Noob, needs advice please
In my SP experiences, Setup against AI to start learning:
Gold 200 ressource 125 supplies 100 The supplies setup is really important against AI to have it low. It will stop them to swarm you with 600 and more troops. Always put your opponent in human setup. Choose the nation, don't take water nations, don't take Pangaea or Ermor (they swarm like any other AI). You will see their starting position (cheating :S), you will choose their pretender (you are learning, don't give them the best... I usually find immobile pretender for them help you). Don't give them high bless. Don't spend all their god points. http://forum.shrapnelgames.com/images/smilies/wink.gif Then after first turn, turn them to AI. They will be put in Normal mode (suck if you want more challenge later on) but give you the best control on those learning game. I always generated my own map. Trying to put 1 on province nations setup because the 0 seems to give 15% of water provinces (damn). Giving a high rugdeness (sp...) give more choke point. Mountain -> impassable. Then, try to make virtual defense line at first turn. Identifies where you could have the minimum province to defend your country with a minimal provinces walls. Then rush to them and construct fort and PD at choke point. Hope it helps, Jourdelune p.s. people are free to buy what they want, where they want. Only fascist culture tend to think the other way. |
Re: Noob, needs advice please
Hopefully this isn't hijacking the thread or that,
I usually play the Nefelheim, with the Beholder Pretender (mod) Assuming I'm playing a 120 land areas, with 30 ocean areas map, Early ages. What would sum good (vulnerable/weak) opponents be? I figure with me having a high dominion, the Abyssia would be weaker because they like heat, Strong dominion (with cold 3pts) makes the my land & the surrounding provinces colder, weakening them & Ermor don't look to stong. For Ocean going I choose Oceania, becuase their magic is crippled on land, but in the ocean they are above average. P.S the Glamor ability, does that really help during battles? I just don't see how it would help. |
Re: Noob, needs advice please
Big N invading Abysia is a BAD investment, usually. If we're talking early game, that means fighting them on their dominion, and your best units (neifle giants and jarls) get substantial stat penalties in hot lands. Of course, if we're talking AI, then the chances are they'll be poorly played.
As for Glamour, its a huge bonus in combat. On the field Glamour translates into "mirror image", which means for every additional immage, a soldier might hit the fake one instead of the real unit. Adds a lot to the defense and survivability of units. Though the real advantage of glamor is the stealth and (in MP) not showing up on the tactical map. |
Re: Noob, needs advice please
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