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Re: A new game/dev to work w/ Illwinter & Shrapne
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Re: A new game/dev to work w/ Illwinter & Shrapne
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Re: A new game/dev to work w/ Illwinter & Shrapne
There are tons of good game developers out there, doing amazing things. The trick isn't finding a good one, the trick is finding a good one that is willing to partner with Illwinter, and that Illwinter is willing to partner with, and then have that partnership turn into a successful game that we'll enjoy.
If you can arrange all that, without atleast a hundred thousand dollars financial backing, then you should stop playing games right now and go straight into politics. |
Re: A new game/dev to work w/ Illwinter & Shrapne
Yea the game sounds awesome ... but the learning curve looks completely unattractive. I just don't have enough time to invest in learning the interface of such a complected incomplete game.
Maybe after another few years of it getting refined it will be easier to access/learn. Edit: This sounds like another programmer or two dedicated to making the game accessible would work wonders. |
Re: A new game/dev to work w/ Illwinter & Shrapne
I, too, downloaded and tried the game. While it sure doesn't lack any in depth and scope......it's just too damn much work. Or.....I'm too dumb to learn it.
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Re: A new game/dev to work w/ Illwinter & Shrapne
HAHAHAHAHA!!!
Check out this website. A bunch of gamers each took a one year turn in succession running the dwarf fortress. Some of this is hilarious and the game looks like it could be fun, if it weren't so darn hard to learn. http://fromearth.net/LetsPlay/Boatmurdered/ |
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