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-   -   Mod Picker utility (http://forum.shrapnelgames.com/showthread.php?t=3676)

Quikngruvn July 20th, 2001 02:25 AM

Re: Mod Picker utility
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
It's been a while since I tried it but if I recall it kept trying to put the data directory into the path statement. For example instead of changing the path to read TDM-modpack it put TDM data.
If the new program works I'll try it again.
<HR></BLOCKQUOTE>

Wait, are you talking about mine or Wolverine's?

Quikngruvn

------------------
"That which does not kill you will make you stronger." -- Nietzsche

Nitram Draw July 20th, 2001 12:59 PM

Re: Mod Picker utility
 
I was using Wolverines. Is your different Quikngruvn?

Quikngruvn July 20th, 2001 03:31 PM

Re: Mod Picker utility
 
Yeah, mine's a DOS-based batch file with several renamed path files, one for each mod. It's down in the thread, ModPicker1.1.zip.

Quikngruvn

Nitram Draw July 20th, 2001 03:44 PM

Re: Mod Picker utility
 
Thanks I'll give it a try.

Matryx July 23rd, 2001 11:26 PM

Re: Mod Picker utility
 
I've been trying to write a mod-selector in delphi and having overcome many problems I have found that I am unable to get SE4 to load any mods I tell it to from the command line.
Does anyone have any idea as to why this happens.?
All I get is SE4.exe appearing in the task list for a few seconds and then disappearing.
It'll load if I leave off the Mod argument but not if it's there (setting it to None doesn't work either)

Matryx July 23rd, 2001 11:28 PM

Re: Mod Picker utility
 
Incidentally here is a screenshot if anyone is interested
The colours *are* actually the same as used in SE4, but the JPG conVersions seems to have dampened them a tad.

[This message has been edited by Matryx (edited 23 July 2001).]

Dubious July 24th, 2001 02:57 AM

Re: Mod Picker utility
 
For those interested, here is a modified Version (v1.2) of Quikngruvn's Mod Picker batch file which handles commandline parameters for both the batch file itself and for running SE4.

DocShane July 24th, 2001 05:26 AM

Re: Mod Picker utility
 
I downloaded this about 2 weeks ago. The modpicker utility is the next best thing since... SEIV. I have found myself playing more just because of this utility. I also never bothered using more than 1 other mod due to the inconvenience of setting up the path files. Too many mouse clicks.

Now with the changes in 1.2, I am elated. It's gonna be another late night tonight!

Shane

Quikngruvn July 24th, 2001 08:31 AM

Re: Mod Picker utility
 
You da man, Dubious!

Suddenly I'm reminded of a quote that applies to my programming skills, by Peter Schickele about the apocryphal P.D.Q. Bach:

"His plagiarism was limited only by his faulty technique."

And you are too kind, Doc!

Quikngruvn

Dubious July 25th, 2001 05:05 AM

Re: Mod Picker utility
 
Quikngruvn: If you are happy with it, you should post v1.2 into the "Help and Tools" archive so it doesn't get lost among the other 27000 Posts. (You are the original author, so you get the honors :-))


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