.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Gift of 'Unreason' (http://forum.shrapnelgames.com/showthread.php?t=36857)

Panpiper November 17th, 2007 01:10 PM

Re: Gift of \'Unreason\'
 
Is there a ritual spell effect that will let you kill one of your own commanders? A summon monster effect could be added to effectively replace a commander. Maybe though I am flogging a dead cat.

DrPraetorious, how do you control a stack of 'more' than 24 commanders. The screen only allows for 24 'selectable' commanders in a single province. Doesn't such a commander only army have severe problems with rout chances?

DrPraetorious November 17th, 2007 02:03 PM

Re: Gift of \'Unreason\'
 
Hit the + and - keys to the right of the numeric keypad to scroll up and down longer lists of commanders.

The commanders in the army do suffer a morale penalty (I think -2) for the absence of troops, but if there are *absolutely no* troops, you don't auto-rout.

Now, an army with 50 commanders and 12 troops would have serious morale problems, because all 50 commanders would rout when the troops routed. But if there are no troops to begin with this is not an issue.

Panpiper November 17th, 2007 02:09 PM

Re: Gift of \'Unreason\'
 
Quote:

DrPraetorious said:
Now, an army with 50 commanders and 12 troops would have serious morale problems, because all 50 commanders would rout when the troops routed. But if there are no troops to begin with this is not an issue.

Hmm... So including a #domsummon20 for lesser daemons on my lords of chaos commanders would actually be a handicap for them eh? That's not necessarily a bad thing as they need handicaps for balance reasons. (Boy there's a lot to think about when doing a mod.)

lch November 18th, 2007 07:19 AM

Re: Gift of \'Unreason\'
 
On top of that, you can select all commanders in a province via "A". Commanders can be scripted far better than troops. Commanders never starve. Commanders are just far more useful.


All times are GMT -4. The time now is 06:01 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.