![]() |
Re: P-1000 Ratte WIP
Gotcha Mark.....It needs scaled down any ways....LOL. I am working on it in the normal scale for giggles. Should have it done tomorrow.
|
Re: P-1000 Ratte WIP
1 Attachment(s)
Well here is the monster in scale with a Panther, Pz IVf1, Bergepanther, & Jadgpanther
Crazy big....no way this monster will be in game.. to scale. |
Re: P-1000 Ratte WIP
You sir, are an artistic god; you make my pathetic attempts pale in comparison.
http://home.comcast.net/~mksheppard/...mot_aaaaa2.gif |
Re: P-1000 Ratte WIP
WOW! Well thank you Mark.
That isn't what I am trying to do. I do it to have accurate representations for the community, that might not know all details and can learn from them. Keep on trying or perhaps we can put our heads together and discuss new techniques to advance our efforts. I didn't get to that way over night...lol. |
Re: P-1000 Ratte WIP
Well, just now one realisez how HUGE would that 35-meter-long überpanzer be http://forum.shrapnelgames.com/images/smilies/laugh.gif And cannot imagine better bomb and rocket target, the dimensions would make hitting it signifcantly easier http://forum.shrapnelgames.com/images/smilies/happy.gif
BTW did push it through my makeshift size calculator and it gave me size 71 http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: P-1000 Ratte WIP
Do you have the turret and chassis as separate game scale bmps?
|
Re: P-1000 Ratte WIP
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?
|
Re: P-1000 Ratte WIP
Quote:
I was thinking about using Pyros' movement system for a Russian player vs Ratte AI scenario. I could reverse engineer what you already posted but it would be easier to have the separate bits. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: P-1000 Ratte WIP
What's the speed of that monster? You know 1 per turn is as low as you can go.
troopie |
Re: P-1000 Ratte WIP
1 Attachment(s)
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.
|
All times are GMT -4. The time now is 01:57 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.