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-   -   P-1000 Ratte WIP (http://forum.shrapnelgames.com/showthread.php?t=36902)

oragus November 20th, 2007 11:18 PM

Re: P-1000 Ratte WIP
 
Gotcha Mark.....It needs scaled down any ways....LOL. I am working on it in the normal scale for giggles. Should have it done tomorrow.

oragus November 21st, 2007 06:26 PM

Re: P-1000 Ratte WIP
 
1 Attachment(s)
Well here is the monster in scale with a Panther, Pz IVf1, Bergepanther, & Jadgpanther

Crazy big....no way this monster will be in game.. to scale.

MarkSheppard November 21st, 2007 10:50 PM

Re: P-1000 Ratte WIP
 
You sir, are an artistic god; you make my pathetic attempts pale in comparison.

http://home.comcast.net/~mksheppard/...mot_aaaaa2.gif

oragus November 21st, 2007 11:15 PM

Re: P-1000 Ratte WIP
 
WOW! Well thank you Mark.

That isn't what I am trying to do. I do it to have accurate representations for the community, that might not know all details and can learn from them.

Keep on trying or perhaps we can put our heads together and discuss new techniques to advance our efforts. I didn't get to that way over night...lol.

Marek_Tucan November 22nd, 2007 01:29 AM

Re: P-1000 Ratte WIP
 
Well, just now one realisez how HUGE would that 35-meter-long überpanzer be http://forum.shrapnelgames.com/images/smilies/laugh.gif And cannot imagine better bomb and rocket target, the dimensions would make hitting it signifcantly easier http://forum.shrapnelgames.com/images/smilies/happy.gif

BTW did push it through my makeshift size calculator and it gave me size 71 http://forum.shrapnelgames.com/images/smilies/laugh.gif

PatG November 23rd, 2007 06:50 PM

Re: P-1000 Ratte WIP
 
Do you have the turret and chassis as separate game scale bmps?

oragus November 24th, 2007 12:34 PM

Re: P-1000 Ratte WIP
 
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?

PatG November 24th, 2007 02:01 PM

Re: P-1000 Ratte WIP
 
Quote:

oragus said:
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?

What's the problem? The Danuta armoured train is only 14 hexes long at vehicle scale.... http://forum.shrapnelgames.com/images/smilies/wink.gif

I was thinking about using Pyros' movement system for a Russian player vs Ratte AI scenario. I could reverse engineer what you already posted but it would be easier to have the separate bits. http://forum.shrapnelgames.com/images/smilies/wink.gif

troopie November 24th, 2007 06:27 PM

Re: P-1000 Ratte WIP
 
What's the speed of that monster? You know 1 per turn is as low as you can go.

troopie

oragus November 24th, 2007 07:16 PM

Re: P-1000 Ratte WIP
 
1 Attachment(s)
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.


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