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-   -   New Team game, new(ish) players prefered (http://forum.shrapnelgames.com/showthread.php?t=36949)

Zeldor November 25th, 2007 11:07 PM

Re: New Team game, new(ish) players prefered
 
I am also against random nations. It could result in really bad teams.

So no one against Conceptual Balance? I have tried it just once but it makes game really nicer.

Torin November 25th, 2007 11:38 PM

Re: New Team game, new(ish) players prefered
 
I would prefer vanilla instead of mods. Except for the fixes to pythium serpent cult and pangaea

Networkingguru November 26th, 2007 03:11 PM

Re: New Team game, new(ish) players prefered
 
I would be in, but definitely not for random nations, and definitely not for mods. I have a hard enough time with figuring out vanilla, and don't have time to play a million SP games to learn the mods.

Zeldor November 26th, 2007 03:23 PM

Re: New Team game, new(ish) players prefered
 
Networkingguru:

Worthy Heroes is really basic mod and it is standard for 90% of MP games now. Id just adds few heroes for every nation, so almost nothing new to learn.

Zylithan November 26th, 2007 03:50 PM

Re: New Team game, new(ish) players prefered
 
i'm flexible, but i would vote for no mods also. I havent even finished one single player game, dont have tons of time to learn new twists and balances, etc.

but, im flexible. how many people are signed up as interested? i count 7 so far including the host and i. not quite enough ?

llamabeast November 26th, 2007 04:33 PM

Re: New Team game, new(ish) players prefered
 
Worthy Heroes takes zero learning. It's just nice. I would recommend using it, there's really no reason not to. If you get a hero, just look at him to decide how to use him like you would normally.

Conceptual Balance is very good, but does take a lot of readjusting to, to the extent that I still don't use it.

Networkingguru November 26th, 2007 07:04 PM

Re: New Team game, new(ish) players prefered
 
Quote:

llamabeast said:
Worthy Heroes takes zero learning. It's just nice. I would recommend using it, there's really no reason not to. If you get a hero, just look at him to decide how to use him like you would normally.

Conceptual Balance is very good, but does take a lot of readjusting to, to the extent that I still don't use it.

OK, thanks for the info. I have no problem with worthy heroes then, the second scenario is what I was worried about.

Zeldor November 28th, 2007 07:59 PM

Re: New Team game, new(ish) players prefered
 
So how many people do we have? What map we take? World of Geometry? When do we send pretenders?

Niarg November 29th, 2007 09:54 AM

Re: New Team game, new(ish) players prefered
 
I've just received my copy of Dominions and I'm looking to start playing online. Started to play a couple of single player games so I'm not completely clueless but close to it.

I have a preference for the unmodded game and teams of 3 rather than 2, preferably have one slightly experienced person on each team so that they can guide us complete newbies. I'd also really rather not have a random team or race.

Finally if anyone can explain the basic format of online games (how long will we have to complete turns etc) I'd be grateful.

Bananadine November 29th, 2007 01:02 PM

Re: New Team game, new(ish) players prefered
 
I am somewhat interested in playing. I haven't played any multiplayer games before so I would need an explanation as well. Also, even though I'm sure I rank pretty low in the mass of players in this forum, I still may be much more skilled than the people in this thread who haven't finished any single-player games--I've played enough now to be able to beat Mighty AI's without much trouble. Does that mean I should just play in a regular, non-newbie game instead?


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