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-   -   Kneel before MEGAMOD (http://forum.shrapnelgames.com/showthread.php?t=36950)

DrPraetorious November 28th, 2007 06:55 PM

Re: Kneel before MEGAMOD
 
Padmassa MA Notes, Thematic:
Clans are now "castes".

1) Changed all instances of "Keda" to "Outlander."
backstory change: The outlanders, who are simple and provincial kin to the "civilized" Padman, allowed the high circle to blend them with their tribal totems. Over time they became more degenerate and adopted hte Keda Beast as their patron. Fiddling with descriptive text to reflect change.

2) Changed all instances of "Kisei" to "Infected."
backstory change: The Infected were slave-warriors modified to survive while infected with the parasitic offspring of Kurgi.

3) Changed all instances of "Tetsu" and "Helgrot" to "Slave"
backstory change: The slave warriors were originally the property/bodyguards of the high circle masters. Now, by tradition, they only recruit from the salves of Padma. As warriors, sorcerers or priests, they are the property of the Horrors, but they remain slaves.

4) Change all instances of "Argan" to "Padman".
backstory change: Minimal. All references to Dis are changed to be references to the horrors.

5) Removed the Myrmidon unit - armored slave warriors are better.

6) Orphans, Head-hunter, Haimgrot, Red Achilleans and Oathsworn are still under consideration - will have to be revised somewhat if kept.

7) The black pegasi are probably unbalanced and have to go (although the picture is *nice*, so maybe not).

8) Sento-mages will be auto-communion slaves. Do we have a backstory for their giant heads?

9) Lots of minor text fixes (cant -> can't, etc.)

Artistic Changes:
pending, but will be minimal.

Game mechanical notes:
1) All the horrors are now horrors (copystats on the lesser horror).

2) They'll be indies if I can arrange that and still have a playable position.

3) Moving magic paths around.

Amos November 28th, 2007 08:37 PM

Re: Kneel before MEGAMOD
 
Quote:

8) Sento-mages will be auto-communion slaves. Do we have a backstory for their giant heads?


The Tetsu had giant heads because at the time I had problems with head slot in the inventory. Since the problem was later fixed that little device wasnt needed anymore (I dont remember if I actually removed that from the description or not).

DrPraetorious December 9th, 2007 10:28 PM

Re: Kneel before MEGAMOD
 
Amos - the giant head *looks cool*. Therefore, they have giant heads. End of discussion.

Suggestion: they're naturally resistant to infection by the Kurgi parasite, but their natural defenses cause their heads to swell grotesquely as the parasite tries to replicate itself inside their skull and fails to progress through its life-cycle.

I've updated the list of nations. With more slots to fill this will be, in some ways, less work.


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