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Re: OOBs way out of whack?
looking at the code, the line that does the accuracy adjustment is in the middle of the various spaghetti code. (It is not something I had looked at, ever, so is likely to be in its original place!). Various adjustments for movement and target size etc came after the percentage divider.
In my test scenario, US bazookas were opening up at about 14% shot 1 hit chance. Cranking their preference setting to 30% to-hit only lowered that to 10-11%. So I commented out that line, copied it to the end of the accuracy-determination spaghetti, and the to-hits went to 6-7% first-shot. Not 30%, but these numbers get modified elsewhere in the spaghetti, by things like leader ratings and all that jazz, so determining precise values, even with the code to hand, is nigh impossible. (And we still get folks who want the "tables" http://forum.shrapnelgames.com/images/smilies/happy.gif). Note to self - if I ever write a wargame engine from the ground-up, make it table based, just like normal tabletop rules!. Solution to make the code behave as end users would expect, is to move that line to where I did, it seems. Good catch! - something we all had assumed was working in the original SSI code, was not. Cheers Andy |
Re: OOBs way out of whack?
Andy: Based on Chuck's findings (thanks for checking that out Chuck!!!), I can make some modifications to the weapon power of the various anti-tank weapons. And I thank you for looking into the code and confirming that I'm not totally insane http://forum.shrapnelgames.com/image...ies/stupid.gif
But....a couple more questions come to mind... 1.Is it possible for users to adjust the code as you did? Or is this something that would have to come in a patch? 2. Is it also possible that other items like rifles, machineguns, etc., might also be affected in the same way? Thanks a ton for your efforts. I really do like the sim, and any comments I make are to improve things, not criticize. Dep |
Re: OOBs way out of whack?
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Hence everybody around the world is screaming all the time for bigger guns and airburst rounds and more HE effect on the target. A normal infantry squad is hard to remove / rout from any terrain with just two 88mm shots. |
Re: OOBs way out of whack?
Oh please........http://forum.shrapnelgames.com/image...s/rolleyes.gif
Chucky only quotes the sources that support his ideas. Don't forget how quick he was to support your "death rays attached to the bombs" theory which you later retracted. You barely understand the way the game works and yet are willing to jump in and modify weapon data based on who knows what preferences settings. It's "death rays attached to the bombs and destroy everything in sight" all over again. I can only imagine what's next. What Andy told you was the change he made to the code lowers a first shot to hit when the preferences are set to 30% from the existing "10-11%" to "6-7% "....... OK ? When the preferences are set normally that would only be about a 14% chance So IF he puts that change in anyone who cranks the preferences down to 30% ( only you that I know about.....) will only see a 4-5 % change in the first shot to hit from what they see now when it's set to 30%. At best you'd go from 1 chance in 10 of hitting to 1 chance in 15 or thereabouts. It doesn't even begin to explain what you described in your first post and the dramatic difference between what you claim is happening in your game and what I saw and what Marek documented in his post. I am STILL waiting for that preferences.INI that you told me was going to be posted "ASAP" Don |
Re: OOBs way out of whack?
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[PREFERENCES] PREF_HIDDEN_FIRE=1 PREF_MUSIC=1 PREF_OBJ_FLAGS=1 PREF_SOUND=1 PREF_ID_TAG=1 PREF_HEX_SIDE=1 PREF_AUTO_RALLY=1 PREF_ANIMATION=1 PREF_MOVE_RADIUS=1 PREF_USER_PREF=1 PREF_BREAK=0 PREF_AMMO=0 PREF_COMMAND=1 PREF_MORALE=1 PREF_SPOTTER=1 PREF_MOVE_SHOOT=1 PREF_MINES=1 PREF_COUNTRY_EXP=1 PREF_SOUND_VOL=2 PREF_ANIM_LEVEL=4 PREF_DELAY=1 PREF_SPOT0=250 PREF_SPOT1=30 PREF_HIT0=250 PREF_HIT1=30 PREF_ROUT0=250 PREF_ROUT1=30 PREF_TROOP_QUAL0=70 PREF_TROOP_QUAL1=70 PREF_TANK_TOUGH0=250 PREF_TANK_TOUGH1=30 PREF_INF_TOUGH0=250 PREF_INF_TOUGH1=30 PREF_ARTY_EFFECT=100 PREF_MAP_WIDTH=50 PREF_FAST_ART=1 PREF_POINT0=0 PREF_POINT1=0 PREF_AIR0=-1 PREF_AIR1=-1 PREF_AITKHVY=1 PREF_MAP_HEIGHT=50 |
Re: OOBs way out of whack?
I've been investigating some of the number setting for the weapons in WinSPWW2 and came out with some really odd stuff.
For instance...the HE Kill numbers for the German MP38/40 9MM submachinegune is 5. The HE Kill numbers for the 98K rifle are 1. According to the help manual... "HE Kill - the value of the round at killing soft targets. Bigger is better!." Oops!!!! Here's an instance where bigger ISN'T better. By this type of thinking, pistol ammo is more deadly than rifle ammo. Sorry....that just ain't so. This isn't measuring multiple hits by the submachinegun, it's only measuring the size (diameter) of the projectile vs it's damage to humans. More and more I think the OOBs are going to need some major reworking to get them correct. Dep |
Re: OOBs way out of whack?
Don and Andy - and a lot of others - get a little testy when people start saying the game is "broken" especially with no supporting save files etc. Lots of "bug" reports have come through, including from me, that have proven to have other non-code related causes (yes mine was from a trashed ini file and a some other Windows related corruption).
If only one player is complaining then odds are that something is wrong with that player's set up - not the code. In this case you found a genuine bug that looks like it will be fixed in the next patch. If your game experience is still way out of whack, try a complete delete and reinstall. It's a pain yes, but it should fix any badness on your end. And with that gentlemen - I call it time for all to retreat to their board edges for a cuppa or a pint as you wish. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: OOBs way out of whack?
Of course end users cannot change these as code is not available to them.
Cheers Andy |
Re: OOBs way out of whack?
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Just a thought. I agree however that this can be a frustrating game and requires a more thoughtful and paitent attitude that even other variants of the game. Evan http://forum.shrapnelgames.com/images/smilies/cool.gif |
Re: OOBs way out of whack?
Hi DRG
Well I looked for descriptions of Bazookas in action and those presented are the only two I found that were detailed enough to be relevant. If I had found one stating that yes a bazooka team knocked out a tiger through its frontal armour I wouldn't have posted anything. Ian Hogg seems a very reputable source to me I would imagine that his figures represent the -effective- penetration of the listed weapons while your games figures represent maximum penetrations (ie ineffective needle holes). Something I didnt mention ealier was that sloped armour seemed to defeat the bazooka missle completely. Best Regards Chuck. |
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