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Re: CPU utilization?
Crappy laptop- specs will not be shared, simply below standards for Windows Vista. Intel Graphics (I was in a pinch, hey, needed something quick for internet) is not what a gamer considers a graphics card. Putting aside the graphics, its not even a card, I believe.
--noglext I usually run with because of my "Intel Graphics" needs somethings turned off to be compatible, but is otherwise irrelevant to macinintosh, I expect, especially if you have no clearly graphical problems running. With just that switch, I see a constant 40-50% CPU utilization. Windowed mode, so I can see my use live. Then I add --noanimback , to turn off animated backgrounds. I see a lot of 6-25% range, and at certain parts of the creation process, 40% cpu use. After which its back down to a simple 5%, consistently. I suspect - though I don't know, that certain graphics tasks are offloading themselves to the cpu (for whatever reason, some quite valid, some not) and are what makes dom3 such a proc. hog during simple character creation. |
Re: CPU utilization?
I have an early MBP w/X1600 graphics card, 2G ram.
I suspect I know what the issue is - the main screen has a constantly scrolling background. The tools screen lies on top of it, but does not completely cover it. It's probably a lot of work figuring out the details of the scrolling, first calculating the little window positions so you don't overwrite the tools window. -Jeff |
Re: CPU utilization?
I expect it has to do with transparancies instead. That and the scrolling. It may be interesting to set GUI transparency to 100% and see where that leads
The answer is it doesn't make a difference. Poo. |
Re: CPU utilization?
I'm not sure why the 'AI Thinking' takes so long for large maps when the AI has lots of commanders/mages even on powerful computers.
Let me say I don't mind the 2hour or longer waiting process, but examining the processes in the background I'd suggest offloading some of the turn processing work onto the RAM. The RAM hardly gets touched in comparison. |
Re: CPU utilization?
Let me add something which I think is fishy: Whenever a fight is done in a province where it is winter (white ground), the animations take about twice as much time as normal (green ground or whatever). It doesn't have to be raining/snowing, which causes the battle replay to run slower, too, of course, it just has to be cold with the ground covered in white, doesn't even have to contain a lot of trees. Since that white ground is nothing else than green grass (from a programming perspective) to me, I wonder why it's slower.
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