![]() |
Re: Learning to love Resources
It shouldn't effect forts. The discount is incredibly high.
|
Re: Learning to love Resources
The PD change to sloth sounds like painful death by micromanagement to me. If I want 3PD in every one of my 120 provinces to prevent sudden loss of empire to a horde of scouts, that's painful to check and fix every turn. Maybe capped at a minimum it might not be so bad?
|
Re: Learning to love Resources
PD should never go down. Not ever - it might be thematic but as vfb says, it will just add micromanagment.
|
Re: Learning to love Resources
I like the affect of the PD, but the discount on build time is to powerful at level 2 => why not, only at level 3 to make it attractive ?
|
Re: Learning to love Resources
Adding +1 turn of construction for each level of sloth should be all you need to change the "sloth3 = default" phenomena.
|
Re: Learning to love Resources
That isn't generally my play style, but okay, no PD degeneration - I agree that anything which increases micromanagement is a non-starter.
KtB - let's assume that you build 20 forts over the entire course of a 50 turn game. Furthermore, let's assume that every single one of them is a walled city. That's 24,000 gold. Each 10% is 2,400 gold. Over 50 turns your income from your *capital alone* is 20,000 gold base, each level of order is 1,400 gold. So, assuming you have only that 1 province, and build 20 forts, the gold bonus would be slightly bigger than the bonus from Order. I agree that it's a big bonus - and that 5%/level would still be attractive for anyone wanting to cover their territory with Forts, so maybe 5% instead. But it's hard to imagine circumstances where the 10%/level would be game-breaking. |
Re: Learning to love Resources
I'm not certain productivity needs changing, but 30% of unused resources is way too much.
At 400 resources, that's 120 gold a turn. 120 PD is still a long ways off, but 20 isn't. |
Re: Learning to love Resources
Well... this is gold that *must* be spent on province defense.
So take a standard empire, and add up all the resources you get, and compare to all the resources you get. If 10% of your resources = 7% of your total gold, then you could claim that this is somehow equivalent to a level of Order. |
Re: Learning to love Resources
Quote:
|
Re: Learning to love Resources
I happen to think that you *should* be able to do more with scales in combination - especially in the late game.
If you read the other productivity whining thread, I suggested exactly the benefit you described http://forum.shrapnelgames.com/images/smilies/happy.gif It is possible to combine a few really good scales with an awake SC God. Rather, I think, than punishing people for taking some poor scales (which some positions can get away with to a greater or lesser degree as things stand) that it would be better policy to provide a better, multiplicative reward for taking all-good-scales. |
All times are GMT -4. The time now is 04:11 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.