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-   -   Haste (http://forum.shrapnelgames.com/showthread.php?t=37165)

Tequilich December 16th, 2007 03:38 PM

Re: Haste
 
Thanks for the info guys! Haste is the only useful buff I can cast right now on my Steel Warriors since I went straight for Enchantment 4 in a mp game.

vfb December 16th, 2007 07:56 PM

Re: Haste
 
No S3 caster, right? Antimagic is nice.

Tequilich December 16th, 2007 09:21 PM

Re: Haste
 
yeah I went for the flaming arrows and antimagic. The haste question was for my shamans.

Taqwus December 17th, 2007 01:35 AM

Re: Haste
 
I once had a Tartarian with Stymphalian Wings and Heroic Quickness. It's not necessarily a -great- combination, in terms of optimization, but it's funny from a warped POV to see a Tartarian fly, land near a crowd, and start stomping on 'em.

Ironhawk December 17th, 2007 01:41 AM

Re: Haste
 
Quote:

Sir_Dr_D said:
WOuldn't haste also work great with tramplers?

Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?

Ewierl December 17th, 2007 03:13 PM

Re: Haste
 
Quote:

Meglobob said:
Cavalry or any other units with lances will benefit from haste as well. Alot of cavalry can nearly charge across most of the battlefield, with haste they can charge across all the battlefield. Inflicting alot of quick damage.

I also find it occasionally useful for fortress-storming; it can help your troops rush through the narrow gates first and avoid a bottleneck.

Meglobob December 17th, 2007 07:35 PM

Re: Haste
 
Quote:

Ironhawk said:
Quote:

Sir_Dr_D said:
WOuldn't haste also work great with tramplers?

Never thought of that. Seems like a great idea. Do you run into fatigue problems when you use hasted trample?

Tramplers get lots of fatigue anyway. So you may as well just try to trample everything real quick before fatigue becomes a issue.

jimkehn December 17th, 2007 08:15 PM

Re: Haste
 
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.

NTJedi December 17th, 2007 09:24 PM

Re: Haste
 
Quote:

jimkehn said:
I think it may actually help tramplers, as the spell reduces movement points per terrain. They would spend half the MP's to cover the same amount of ground.

But does each trample attack cause fatigue?
If trample attacks don't cause fatigue then it's definitely better.

jimkehn December 17th, 2007 11:01 PM

Re: Haste
 
I'm sure they do, but no more than before the Haste??? So half mp cost = half fatigue, plus full trample fatigue is still less fatigue than full mp=full fatigue, plus full trample fatigue???? If that makes sense?


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