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-   -   Withdraw (http://forum.shrapnelgames.com/showthread.php?t=37222)

chuckfourth December 23rd, 2007 05:18 PM

Re: Withdraw
 
Hi Podoktar
The smoke they pop seems to be the "battlefield" smoke which is very often see through anyway and I think is available even if they dont have smake grenades. Maybe its created by the weapon firing at them beating up some dust etc?
Best regards Chuck

PanzerBob December 23rd, 2007 06:52 PM

Re: Withdraw
 
I see what you saying now, Cross, it would useful for defense scenarios to withdraw to secondary defensive lines. But I think Chuck is right that it won't happen in this incarnation of the game.

evan December 24th, 2007 01:53 AM

Re: Withdraw
 
With the pinned/retreat/withdraw issue I believe the line of thought is that take cover is drop into the nearest ditch, hole, or duck behind a rock.

Retreat is one stage short of run for your life whereas an orderly withdrawal is more well organised. (In theory).

It would be a nice feature but as PB says; unlikely and I'm sure as hell not competent to programme it.

Merry Christmas all
Evan

pdoktar December 25th, 2007 07:23 PM

Re: Withdraw
 
Actually, when coming under fire and retreating I´ve seen infantry really pop smoke grenades, that makes the smoke grenade sound in the hex they were occupying and then retreating to the next hex. I am not referring to the shooting kicking up dust etc. see through smoke, but real non-see-through smoke.

chuckfourth December 25th, 2007 10:15 PM

Re: Withdraw
 
Hi Pdoktar
Havnt seen it myself but Ill keep my eye out.
Best Regards Chuck


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