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-   -   Balance opinions II (http://forum.shrapnelgames.com/showthread.php?t=37224)

Endoperez December 23rd, 2007 08:42 AM

Re: Balance opinions II
 
I understand that's what it's supposed to be. Magic 3 is a no-brainer, but you can't afford the same bless any more.

Of course, it also affects all other nations, some of which could really use the help. MA Ulm, as an example.

Zeldor December 23rd, 2007 10:29 AM

Re: Balance opinions II
 
Booster item costs and indy commanders shouldn't be together. I really like changes to indie commanders and spies. You really have to use your own commanders and it should be like that.

P.S. I would like to see air boosters cheaper than in vanilla.

quantum_mechani December 23rd, 2007 03:55 PM

Re: Balance opinions II
 
Quote:

mathusalem said:
I agree, a +3 research bonus is a no brainer

This is more or less true, but magic 1 or drain 2 is pretty much a no brainer base game, so I'm not sure it really harms much. The impact on Ulm is not much either, since base game other nations can take drain 2 without much trouble, the Ulm drain bonus is quite marginal.

KissBlade December 23rd, 2007 05:28 PM

Re: Balance opinions II
 
Magic 2 and 3 will need some sort of boost if it was kept to same rates as base game. Perhaps a % chance to get good events would be nice.

zlefin December 23rd, 2007 05:46 PM

Re: Balance opinions II
 
so, how valuable is the %fatigue effect of magic/drain?
i know for some casters i find it significant, if they're using the high fatigue spells. but i only gots single player experience. mp games take so long to finish i won't know what the result is http://forum.shrapnelgames.com/images/smilies/happy.gif

quantum_mechani December 23rd, 2007 05:56 PM

Re: Balance opinions II
 
The fatigue/mr change is rather negligible, and in any case is about as likely to hinder or help you.

DrPraetorious December 23rd, 2007 10:48 PM

Re: Balance opinions II
 
High magic scales actually *do* give you more good events, or at least *better* events when your events are good, as several of the best events require magic.

But of course so does every other scale.

Personally, I think that magic-3 is *often* worth it at +2, and drain-3 is best avoided even at -2.

So we go from a situation where the magic scale only has four settings (+3,+1,-2,-3), to one where it only has 2 settings. It's just a wash, frankly, and I see no raeson to change things just for the fun of it.

KissBlade December 23rd, 2007 11:18 PM

Re: Balance opinions II
 
I rarely see anyone take drain 3 since drain 2 is just so much more efficient. I think everyone agreed that +1 per magic scale is more of a quickfix than anything since you essentially only had people taking m1 or d2, m3 rarely seen. There was nothing inherently bad with Magic 3 giving 3 rp's, it's much like order 3. Everyone took it cause it was good, the problemed lies in the fact that growth and sloth are not so great. Though growth is a little lame in that old age nations have to take it anyway.

quantum_mechani December 23rd, 2007 11:36 PM

Re: Balance opinions II
 
Quote:

DrPraetorious said:
It's just a wash, frankly, and I see no raeson to change things just for the fun of it.

I don't think it's much of a wash, you trade the scale having ~2 options (which in the end don't have all that much impact anyway) to ~1. In exchange, you eliminate the only bizarrely 'bumpy' scale, and reduce the power of extreme blesses which brings a whole range of new strategies into viability.

Sir_Dr_D December 23rd, 2007 11:55 PM

Re: Balance opinions II
 
I think that the change in CB, has the magic scale equal in importance to the order scale. Without CB, order 3 is almost automatic. But with it there is at least a tradoff between the order scale and the magic scale. That is for me, anyways.

Now if we could only get the other three scales to be just as important.


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