![]() |
Re: Random wounds...why?
Hahahah, that would be funny. If you get to an age below 0 and the unit just dies. Or if the unit starts losing experience and magic when its age drops below 20 or something. Heh.
|
Re: Random wounds...why?
Units apparently can't get below age 0 - I just tried to rejuvinate one past it and he just stayed there.
|
Re: Random wounds...why?
And they dont die at age 0?
|
Re: Random wounds...why?
Nope. My little evil monkeys seem to be quite happy at age 0.
|
Re: Random wounds...why?
The sacrificing priests re-equip themselves with bloodslaves as long as you have some in your global 'gems pool'.
If you use all your remaining blood slaves in, say, blood summons, they WON'T re-equip themselves because it will be NO SLAVES LEFT in the pool, since the slaves blood-hunted this turn are in the inventory of the hunters (until you Z them > put all your slaves in the pool). Edit: they lose the 'perform blood sacrifice' order. If there is not enough slaves left for all your sacrificing priests, the game will fill them in (ramdom?)some order, and left the lasts with no slaves. Edit: the last filled priest may have less slaves than previously (those whose's left in the bottom of the pool), so, his sacrifice may be less performant (1 spread check by sacrified slave). For the afflictions, I never see something like that : always a reason : age, spell, battle, magic artifact ... I don't know if it exists a magical site with an effect like this. |
Re: Random wounds...why?
Quote:
|
Re: Random wounds...why?
Quote:
|
All times are GMT -4. The time now is 01:03 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.