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Re: Next Turn
IF we totally rebuilt the game it would not be SP any longer and to ensure that everything would need to be changed not just code but also graphics, image storage, sound, OOBs, everything and yes, this has been discussed off and on for at least 8 years but in the end we always decide to forge ahead with what we have because even though the old code can be a real PITA to deal with.......... so is starting from scratch. In fact, this could have happened before the windows version was produced. It was seriously discussed and ( very ) experimental versions of the first baby steps of the game were built and poked around with but in the end it was decided to go further with SP because we really didn't want to throw out all the work we had done so far and start over. If we HAD decided to go the other path the only thing I could tell you with any real certainty right now is we wouldn't be discussing any of this on this forum because there wouldn't BE a WinSPMBT or a WinSPWW2 and therefore no discussion forum for either of them and God only knows how close we would be to releasing a new game... if at all.
OK? Don |
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Thanks |
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This is not a first person shooter guy. it's a turn based strategy (War) game., and key board short cuts are normally an option in these types of games.
And to answering your qusetion yes, it's a pain. |
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I like keys but then I'm a command line junkie. Have you looked into re-mapping your mouse to say use a button 1 and 3 chord for "Y"?
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I guess then is a matter of "love for the code" and saving all the hours of work done. I understand that, we wouldnīt be discussing at this forum but at the "steel tigers" forum or something like that if you guys had decided to build a new game. I absolutely love this game and I think the job you have done is outstanding, as a matter of fact Iīm glad you developed over the original code, I was just wondering what was more problematic: to work on this code or to build a new game. Actually all this came to my mind from the comments that you and Andy have posted from time to time about how problematic is to work with this code, it ocurred to me that maybe it was more simple and practical to build an identical game with modern programming tools, thus more firendly, but maybe I donīt have any idea what Iīm talking about. I like the y/n confirmation the way it is now, IMHO it should remain that way. Regards Robert |
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Speaking for myself, I make use of keyboard extensive even in SP. It's so much easier to press "b" to get to bombardment screen, "n" to get next unit or "t" to browse through targets (not to mention "f" for repeated fire or "z" for blind fire) than clicking on the button on sidebar manu - atleast for me http://forum.shrapnelgames.com/images/smilies/happy.gif
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Don |
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I use the keyboard short cut's quite often. Damn, how lazy do you have to be for hitting the keyboard to be such an issue! I thought I was the laziest person on earth until I started reading this post. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Next Turn
If I had to use the mouse exclusively I would have succumbed to Carpal Tunnel Syndrome long before now.
Regards, Warwick |
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