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Re: One map move, and what it it means
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Re: One map move, and what it it means
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I agree that how map move is determined is pretty strange. I've found it odd that the afflictions "limp" and "crippled" don't reduce map move, too. |
Re: One map move, and what it it means
I guess in the same vein the Spirit Guides spend half their time in a trance, the stargazers stay up all night stargazing and are too worn out to travel in the day and the alchemist spends most of his time stoked up on the latest distillates (the Imperial Alchemist has learnt better with age) http://forum.shrapnelgames.com/image...ies/tongue.gif
I guess I view mapmove 2 as a sort of default capability for a healthy, motivated individual (of any age - there are enough elderly hikers out there who I can't keep up with). Units with move 1 are being slowed down by something, be it infirmity, personality, size, weight or just disinclination to hurry. I completely agree with Evil Dave that some afflictions should reduce map move (probably to a minimum of 1). That would be a great thing to mod in. And special afflictions for old age would be cool (if perhaps impossible). Arthritis could reduce map movement and increase encumbrance in cold provinces, for instance. |
Re: One map move, and what it it means
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Re: One map move, and what it it means
At the other end of the scale are Clockwork Horrors. They get exhausted just trying to cross the battlefield but they have move 3. That only makes sense if they are piled in wagon pulled by something undead.
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Re: One map move, and what it it means
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Re: One map move, and what it it means
I think the explanation for the extraordinary exhaustion of clockworks in combat is that using their weapons in their frenetical manner uses up all their energy. Every one knows 100 miles a day is a pretty easy distance to cover. On foot. I do it every now and often.
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