.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod Request - Removing Events With Militia (http://forum.shrapnelgames.com/showthread.php?t=37364)

Amos January 11th, 2008 11:49 PM

Re: Mod Request - Removing Events With Militia
 
Instead of changing their price, make them extremely old. They'll be dropping like flies in no time. Like so:

Quote:

#selectmonster 30
#maxage 1
#end


Sombre January 12th, 2008 02:30 AM

Re: Mod Request - Removing Events With Militia
 
Problem is the AI will still build them if you do that.

Not on NI maps though.

Are those particular militia used by any nations? Man perhaps?

Amos January 12th, 2008 03:52 AM

Re: Mod Request - Removing Events With Militia
 
So what if AI builds them? They are useless anyway. They will just die that much sooner freeing AI upkeep as well as yours.

Edi January 12th, 2008 04:25 AM

Re: Mod Request - Removing Events With Militia
 
The event militia is used by some nations, same with some of the indie light cavalry and slingers.

Sombre January 12th, 2008 05:11 AM

Re: Mod Request - Removing Events With Militia
 
That is easy to mod away though. The nations using them, I mean.


All times are GMT -4. The time now is 12:08 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.