![]() |
Re: Sauramatia Strategy tips
Swamp Survival? If you have a W9 pretender, he could cast Quagmire. Plus when the rider dies, the lizard fights the rest of the battle. I usually buy Oiorpatas though, but I do like a W9 bless. So maybe I should try Quagmire with a bunch of Androphags some day.
|
Re: Sauramatia Strategy tips
Got to give it a try. http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Sauramatia Strategy tips
What's the effect of Quagmire ?
|
Re: Sauramatia Strategy tips
Pg 259: -1 att, -1 def, +2 enc, swamp survival negates
|
Re: Sauramatia Strategy tips
|
Re: Sauramatia Strategy tips
Quote:
|
Re: Sauramatia Strategy tips
Order 3 Misfortune 2 is pretty standard. It tends to get you more gold early on when you aren't getting 3 events/turn, and more again during the late game when you've expanded to the point that your 3/turn aren't as important.
Of course, Order/luck is always fun too. Although I am usually more of an order person myself. |
Re: Sauramatia Strategy tips
Sauromatia has a number of unique tactics available to it.
Here they are: 1. Poison Cloud spamming w/Hydra. Undead created by Raise dead and Raise Skeletons and Hydras are all immune to poison, and Hydras produce poison clouds and you get Nature mages who can cast Poison Cloud. Spam undead so that they mass around hydras and let the enemy army hot your front line of mixed hydras undead. Hydras kill anything close to them and the poison clouds will surrounds them, and the undead will take hits so that your expensive hydras won't get killed. The Poison from Androphage archers also won't hurt these troops. 2. Leeching Darkness and Raise dead/Skeletons can jam a castle entrance better than anything in the game. 3. ASAP make an undead/demon commander into your prophet, as a Sauromatian H3 can Reanimate Longdead Horsemen, a nearly unique ability that produces dramatically better reanimated undead. 4. Witch Kings seem designed to spam Drain Life. 5. You get one of the only real province defenses in the game (it can withstand a real army if you invest in it). 6. Dominion kill with blood sacrifice. 7. You are really good at communions, since you can combine Sabbaths and Astral Communions. 8. Keep standard units in your army to keep yoour armies from routing. 9. You get really good EA archers in addition to the wicked Androphage Archers. 10. You seem naturally designed to summon Dark Vines. More later.... |
Re: Sauramatia Strategy tips
Cool... like... I thought Dark Vines sucked... Shows what I know : /
|
Re: Sauramatia Strategy tips
Dark Vines aren't that strong offensively. But they make an excellent wall to hold the enemy back while you pound them with arrows and poison.
|
All times are GMT -4. The time now is 12:49 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.